There are two major factors in PvPing successfully.
A) You have to know what you are capable of.
B) You have to know what your opponent is capable of.
Everything that happens in PvP stems out of knowing these two things, and ensuring that you have the proper tactics accordingly. This means learning the skills and spells of each class and what tactics are good countermeasures for those skills and spells, and then being able to quickly and decisively form a battle plan against an opposing group given a group of your own: The less you know about your enemy and what they can do, the larger chance that you will end up getting hit by surprise with a tactic and crumbling to pieces.
One of the biggest things that stems from this, as has already been stated, is to not get into a fight that's over your head: If you know of a tactic that your opponent can utilize that leaves you no options other than death, then its best to avoid that fight (Unless, of course, the fight is unavoidable due to RP reasons, at which point you have to throw out the best tactic you have and hope for the best). Another thing is to enter into a fight with the entire possibilities of the fight laid out in your head, so that you aren't surprised and forced to think up new tactics mid-combat: Usually this means precious seconds that end up either leaving you dead or missing the chance to win a fight.
Another very important factor is to fight to kill, not to wound. All the best escape plans in the world will never net you a kill unless you're proactive in preventing the escape plans of your enemy. Some form of overhwhelming damage, bash/trip or a swashbuckler is necessary to avoid letting your opponent escape with his life. In addition, ensure that whatever tactic you choose will do more than just -most- of your enemy's HP in damage: Too often I've seen people run off to fights without really thinking through their battle plans, and as such ending up being little more than an annoyance.
Take a sorceror, for example: A few of the key spells in a sorceror's arsenal are acid blast, charm person, sleep, color spray, and etherealform. Scrolls, staves, and wands are also huge for a sorceror. I for one will avoid fights with a sorceror without some source of dispel magic or etherealform, because then at best, a sorceror will just recite/zap/cast etherealform and leave me sitting there. If the sorceror has a charmed NPC then I may try to A) Cancel the charm, or B) attack the sorcerer directly, given my current character. If I were a rogue, for example, I'd be much more inclined to stand behind a NPC trying to use a crossbow with hasted attacks rather than backstabbing/circle stabbing the sorceror and hoping I went through his mirror image. On the other hand, if the sorceror didn't have a charm, I'd make sure (unless I was very confident in my will save) that I didn't stay in the same room with them for more than the casting time of charm person.
Everything that you know about yourself and your enemy, however, is useless without preparation. There's absolutely no comparison between a buffed up PC and a non-buffed PC. Make sure that you're always ready to quaff whatever potions/eat whatever herbs necessary to make yourself combat viable, or just avoid fighting: That's my advice.
All of this theory, however, is really useless without practice. Get a feel for PvP, be willing to lose a few fights and learn from each one of them, trying never to make the same mistake twice. Above all else, don't get too attached to your gear, because rage deleting is really easy if you're not willing to lose. To this end I might suggest rolling a character with either no less than "wise" WIS, or stacked with will mods, and learn the ropes through a trial by fire. It's my opinion that you can read logs all day, but nothing can really replace experience.
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