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Dark/grey griffon what do you think? https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=18726 |
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Author: | h0l09ram [ Sun Apr 12, 2009 5:42 pm ] |
Post subject: | Dark/grey griffon what do you think? |
Author: | Dulrik [ Sun Apr 12, 2009 5:53 pm ] |
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http://www.shatteredkingdoms.org/forums ... 3&start=60 |
Author: | suzie9fingers [ Sun Apr 12, 2009 5:54 pm ] |
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No thanks. Give me a better darkie option. I wanna be a kobold!!! |
Author: | h0l09ram [ Sun Apr 12, 2009 5:56 pm ] |
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Since when is anything in the game based on real life if it was then it wouldnt be fun, why not make improvements where seen fit or change things around, or give another charater with flight besides griffon or sprite, that can be any alignment |
Author: | Dulrik [ Sun Apr 12, 2009 5:57 pm ] |
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Who brought up real life? |
Author: | Gilgon [ Sun Apr 12, 2009 6:02 pm ] |
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I think there has been slow and steady progress on classes/races/factions in the last few years. Besides my view that scrolls/staves/wands, necros, and rogues need to be rehauled -> SK is in very good shape right now. I think that it might be time for a new post by Dulrik on 'what would you like to see done this year in SK?' as he once made in the past. I think that a new class would bring some flavor to the mud, and really -> the coding for a few new spells/skills can be kept to a reasonable amount of work that should only require and 5-6 hours of time, assuming Dulrik already knows what sort of skills/spells he is comfortable adding into the game. My second request would be to spend however many hours it takes (I doubt it takes that many though, honestly, less than 3 I would assume) to code more classes for NPCs to have. Let NPCs be warlocks, necromancers, etc. It would make things a bit more exciting - and it would ease the work of builders who want to make a zone fun without overloading it with scripts. I would hate to see more races or more time (imo) wasted on the economic system, but that's just me. |
Author: | suzie9fingers [ Sun Apr 12, 2009 6:03 pm ] |
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Fix scouts ftw. |
Author: | Gilgon [ Sun Apr 12, 2009 6:07 pm ] |
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suzie9fingers wrote: Fix scouts ftw.
I don't think anything is wrong with scouts right now, beyond them being _slightly_ underpowered. |
Author: | suzie9fingers [ Sun Apr 12, 2009 6:13 pm ] |
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There's some restrictions and limitations on scouts that have given reason for there only to be a couple of them running around. |
Author: | Gilgon [ Sun Apr 12, 2009 6:34 pm ] |
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suzie9fingers wrote: There's some restrictions and limitations on scouts that have given reason for there only to be a couple of them running around.
I don't think that the changes to skin, if that is what you are referring to, has had any impact on the # of scouts. I played a GM scout extremely recently and did fine solo skinning mithril/dragonscale. The percentage of failing skin is nowhere near what people are making it out to be. Regardless, ambush is still quite powerful - and is the only saving grace of the class. Ambush is one of the few ways in the mud to kill a competent GM warlock/sorc/necro before he/she has a chance to respond, so scouts still have a use. |
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