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Request vs enchanting
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=19171
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Author:  JeanValjean [ Mon Aug 10, 2009 3:03 am ]
Post subject:  Request vs enchanting

Playing a lightie, or more specifically, playing a lightie with the enchant armor spell, I have come across a bit of a problem in regards to requesting and enchanting equipment.

The issue is of course that once a piece of equipment has been requested off almost any lightie NPC in the game (a few few few few NPCs are the exception to this rule), if the requester blows it up while enchanting, that equipment will not repop on the NPC he requested it from unless the mud crashes, or the NPC dies. Now in the case of request, both the requestee and the requester are of course light aura this more or less excludes one option.

Hence the light auraed enchanter trying to procure him or herself a decent suit of enchanted armor is forced to do one of several things: Break alignment and kill the NPCs who would repop with the equipment he or she wants. Wait for some evil evil character to come by and kill said NPC so it repops. Or lastly, wait for scheduled reboot or crash the mud somehow.

Basically, as a lightie enchanter, I find myself forced to use equipment only from darkie NPCs if I want any decent chance at a proper suit.

Personally I think this is somewhat counter productive and thus I have a suggestion to fix it. As I mentioned earlier in the post, a few NPCs in the game already have the flag to repop their equipment on area repop even if they are not dead, I simply suggest that this flag be added to more (if not all) lightie NPCs. I personally cannot see how this would be a problem balance-wise, nor in any other aspect of the game.

Anyways, discuss.

Author:  Minette [ Mon Aug 10, 2009 3:35 am ]
Post subject: 

+1

Author:  Balantine [ Mon Aug 10, 2009 4:28 am ]
Post subject: 

I don't think it should be changed. You get free adamantite/diamond/mithril/weapons with hardly any risk of dying, except if lagged by the request and an enemy -happens- across you. There are reboots every other day.

SK is biased toward light-aura, in my experience. If this is even considered for implementation it will now they get to have -easily accessible- -highly enchantable- armor-sets. There are several suits of diamond/mithril/adamantite within 30 steps of Exile. That's not fair. Light-aura players should have to go out and kill/wait for supa enchanting just like everyone else, or request/reboot-wait.

Author:  whocarez62 [ Mon Aug 10, 2009 5:00 am ]
Post subject: 

Quote:
There are several suits of diamond/mithril/adamantite within 30 steps of Exile


Really, where are all those set?[/quote]

Author:  JeanValjean [ Mon Aug 10, 2009 5:06 am ]
Post subject: 

Balantine wrote:
I don't think it should be changed. You get free adamantite/diamond/mithril/weapons with hardly any risk of dying, except if lagged by the request and an enemy -happens- across you. There are reboots every other day.

SK is biased toward light-aura, in my experience. If this is even considered for implementation it will now they get to have -easily accessible- -highly enchantable- armor-sets. There are several suits of diamond/mithril/adamantite within 30 steps of Exile. That's not fair. Light-aura players should have to go out and kill/wait for supa enchanting just like everyone else, or request/reboot-wait.


And how many of them are on a NPC that couldn't be killed in 10 seconds or less by any darkie at all.

:edit: And personally, I think the mud is biased towards darkies, heavily. Not only because lighties have an entire playerbase of self-constituted RP policers who will sit spamming locate trying to find out if anything shady is being done, and then scream rape in every chatboard they can find willing to listen, but also darkies have Necromancers.

Author:  Balantine [ Mon Aug 10, 2009 5:32 am ]
Post subject: 

I'll take umbrage with that: Necromancers are not imba considering that 45min+ of work raising/buying 3 obsidian worth of weapons, can be wiped out with one 4-second spell. Or 1 ambush, 1 backstab, 1 charge, 1 ethereal sorc following and dispelling, etc.

Let's give light-aura the outfit command back at level 50, with equivalent gear and weapons. Oh wait, that's already basically in play here.

Author:  JeanValjean [ Mon Aug 10, 2009 5:36 am ]
Post subject: 

Necromancers are without a doubt the most powerful class in this game, without comparison and without question. And off the top of my head I can think of maybe five NPCs that have decently valuable equipment that is easier to request from than kill.

Author:  Gilgon [ Mon Aug 10, 2009 5:49 am ]
Post subject: 

Balantine wrote:
I'll take umbrage with that: Necromancers are not imba considering that 45min+ of work raising/buying 3 obsidian worth of weapons, can be wiped out with one 4-second spell. Or 1 ambush, 1 backstab, 1 charge, 1 ethereal sorc following and dispelling, etc.

Let's give light-aura the outfit command back at level 50, with equivalent gear and weapons. Oh wait, that's already basically in play here.


Necromancers are imba if you aren't a newbie. 10-15 minutes of 'work' to get fully set to pk, meaning 20+ wraiths.

Author:  Konge [ Mon Aug 10, 2009 6:03 am ]
Post subject: 

Balantine wrote:
I'll take umbrage with that: Necromancers are not imba considering that 45min+ of work raising/buying 3 obsidian worth of weapons, can be wiped out with one 4-second spell. Or 1 ambush, 1 backstab, 1 charge, 1 ethereal sorc following and dispelling, etc.

Let's give light-aura the outfit command back at level 50, with equivalent gear and weapons. Oh wait, that's already basically in play here.


Hehe, I won't even address the necro issue, just say that you're wrong. Making EQ pop on area repop isn't a bad idea - and not just on lightie NPCs. It would still mean that you wouldn't have to kill a darkie NPC just to check whether the EQ would repop. It would make it easier for newbs as well to have a chance to locate EQ on the actual NPCs they are from. As has been said, some NPCs already operate on this principle. Summarizing, I think all eq should repop on area repops. In cases where you are unable to request, you would still have to kill it, just not twice which has never made much sense to me - effectively eliminating much of the extremely tedious waiting many expeditions struggle with now.

Author:  jhorleb [ Mon Aug 10, 2009 6:11 am ]
Post subject: 

I agree with the OP.

Meantime, in case you hadn't thought of it, any summonable lighty NPCs you could summon and let wander off. I believe that makes the eq repop on them and doesn't require killing.

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