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 Post subject: Herbalism and you
PostPosted: Thu Sep 24, 2009 7:47 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I was wondering one day as I was playing my scout, if a scout is so skilled at finding herbs, maybe a master scout could be able to identify said herb, so that young newbie scouts like myself, dont poison themselves to death and not have enough strength to get to the city? Just a thought? Maybe a form of herb lore, just an idea.


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PostPosted: Thu Sep 24, 2009 7:49 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
There is a book in game for this task. Seek it out!


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PostPosted: Thu Sep 24, 2009 7:49 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
sweet....thanks may i say yet again newbie scout


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PostPosted: Thu Sep 24, 2009 7:55 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I was not trying to give you a d*ck answer. I know how much it sucks getting used to the herbs but there is a book in the game that has all of this information.


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PostPosted: Thu Sep 24, 2009 9:25 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Herb Lore would be pretty cool and very helpful.

I say yes.


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PostPosted: Thu Sep 24, 2009 9:27 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
be a sweetheart

sample'em and post'em on the astral

and get tons of love from the world


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PostPosted: Thu Sep 24, 2009 9:51 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
maybe they could be apothecaries too and make poultices to combine herb effects :D


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PostPosted: Fri Sep 25, 2009 11:32 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I agree. Scouts should be able to identify herbs.


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PostPosted: Fri Sep 25, 2009 2:25 pm 
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Mortal

Joined: Tue May 05, 2009 9:51 am
Posts: 312
Location: Wichita, Ks
being someone that played a young scout- that book was 'decent' but it was only half [REDACTED] helpful, it was long winded, had to learn exile's language just to read it. having a herbal lore would be great-
i like that idea bout them making potions to!

if not herbable lore, maybe they can 'taste' them. You know a tiny bite. and then suddenly you are like 'gee, that tingled my toes, obviously this would make me sleep for hours if i ate it'


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PostPosted: Sun Sep 27, 2009 9:18 pm 
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Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
I think scouts should be able to identify herbs too. But I also don't think that it should be an automatic skill.

Just make an excel spreadsheed or notepad file and write them down. Each herb even has its own particular short name.


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