Tragonis wrote:
Remember before toughness, and all the leet griffon weapons, and extra stat points they got? They sucked back then, they are okay now. Not great, but okay.
Depends on what you're looking for. IMO, much of the fun of griffons is in their difference from the standard human/near-human races. But they don't particularly play differently at higher levels.
A barbarian/scout/cleric griffon has easier access to flight, and a different set of weapon choices. Griffons are less durable when equipped than other races, and more durable when not equipped. And that's about it. Quite a letdown after the early levels, where innate Endurance and Self Defense are meaningful.
Griffons are a success in terms of RP; they have an amusing set of character traits to play off of. But it'd be nice to see more mechanical realization. If the objection is that griffons are too strong relative to other nonhuman races, all the more reason to lose the belt slot and add something interesting.