juggernaut wrote:
A game is not fun if you have to farm gold for potions/herbs just to keep leveling. It becomes absurdly time-consuming.
Oh, I'm sorry, what was that? You think farming isn't fun and play a game with mechanics that remove your items and leadership if you do not literally consume a certain amount of your time online?
SK is a pro-grind game. It is played competitively by people who are okay with grinding, it is coded by a man who is okay with grinding, and the very nature of the objects and gameplay are, in fact, pro-grinding. From dungeons to dilettantes, the game involves expenditures of blocks of time for most any goal.
Isn't that what games are about, though? You spend time, you get fun. Basic economic principles dictate that if you do not need to spend time or money on your fun, you can have plenty of fun sitting around immanentizing the eschaton instead of whatever you're not happy with.
Not only is our lovely game pro-grind, but, it likes its grounds
bitter. Look at the enchant armor spell, familiarity, or even the proliferation (or, do I want the antonym?) of useful weapon subtypes.
Cynicism aside, NPCs can't blind what they can't see. order your pet to bash, dirt, do either yourself, or use a malediction if you want to level without debuff downtime or the pleasureful experience of collecting consumable curative items... and remembering not to have them in a container but instead in your inventory.
There is only one best way to do anything in this world, but, there certainly are plenty of ways to suck.
Good luck!