Shattered Kingdoms

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What should be done about blindness?
Remove it from NPCs 19%  19%  [ 10 ]
Make it last a lot shorter 43%  43%  [ 23 ]
Nothing, it's fine as it is 28%  28%  [ 15 ]
I'm with Wert 11%  11%  [ 6 ]
Total votes : 54
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 Post subject: Blindness
PostPosted: Sat Jan 02, 2010 12:02 am 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I find the duration of the blindness effect ridiculously long. I suggest that it either gets a whole lot shorter (in the end, it lasts much, much more than one pvp fight) or simply remove the spell from NPCs in areas where people train.


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PostPosted: Sat Jan 02, 2010 12:12 am 
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Joined: Fri Apr 17, 2009 9:50 pm
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Bashlocking dirt-kicking blindness-casting barbarian NPCs is what leveling is all about, man!

Stay behind a pet and hoard herbs, like the pros! There is only one right way to do things.

:drunk:


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PostPosted: Sat Jan 02, 2010 12:26 am 
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Joined: Tue May 05, 2009 9:51 am
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Location: Wichita, Ks
I personally think that it should have a shorter time, only because of the effect and frustration I had as a newbie trying to train and having to sit for horrible amounts of time after having it cast on me in the undead village. Grrr!


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PostPosted: Sat Jan 02, 2010 1:52 am 
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Joined: Fri Sep 22, 2006 2:42 pm
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The duration is a bit lengthy and needs to be shortened. It sucks playing a Delf char vs a color sprayer and BOOM blinded every cast and out for about 10 minutes rl time waiting to regain sight.


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PostPosted: Sat Jan 02, 2010 1:54 am 
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Location: Athens, Greece
grep wrote:
Bashlocking dirt-kicking blindness-casting barbarian NPCs is what leveling is all about, man!

Stay behind a pet and hoard herbs, like the pros! There is only one right way to do things.

:drunk:



Oooo fragments of wisdom :P

A game is not fun if you have to farm gold for potions/herbs just to keep leveling. It becomes absurdly time-consuming.


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PostPosted: Sat Jan 02, 2010 5:31 am 
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Joined: Fri Feb 08, 2008 6:04 pm
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juggernaut wrote:
grep wrote:
Bashlocking dirt-kicking blindness-casting barbarian NPCs is what leveling is all about, man!

Stay behind a pet and hoard herbs, like the pros! There is only one right way to do things.

:drunk:



Oooo fragments of wisdom :P

A game is not fun if you have to farm gold for potions/herbs just to keep leveling. It becomes absurdly time-consuming.


And yet millions do this in WoW. Your logic has failed sir!


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PostPosted: Sat Jan 02, 2010 5:48 am 
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juggernaut wrote:
A game is not fun if you have to farm gold for potions/herbs just to keep leveling. It becomes absurdly time-consuming.


Oh, I'm sorry, what was that? You think farming isn't fun and play a game with mechanics that remove your items and leadership if you do not literally consume a certain amount of your time online?

SK is a pro-grind game. It is played competitively by people who are okay with grinding, it is coded by a man who is okay with grinding, and the very nature of the objects and gameplay are, in fact, pro-grinding. From dungeons to dilettantes, the game involves expenditures of blocks of time for most any goal.

Isn't that what games are about, though? You spend time, you get fun. Basic economic principles dictate that if you do not need to spend time or money on your fun, you can have plenty of fun sitting around immanentizing the eschaton instead of whatever you're not happy with.

Not only is our lovely game pro-grind, but, it likes its grounds bitter. Look at the enchant armor spell, familiarity, or even the proliferation (or, do I want the antonym?) of useful weapon subtypes.

Cynicism aside, NPCs can't blind what they can't see. order your pet to bash, dirt, do either yourself, or use a malediction if you want to level without debuff downtime or the pleasureful experience of collecting consumable curative items... and remembering not to have them in a container but instead in your inventory.

There is only one best way to do anything in this world, but, there certainly are plenty of ways to suck.

Good luck!


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PostPosted: Sat Jan 02, 2010 6:40 am 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Meh...

Blindness length is ridiculous and needs to be shortened.

If you think otherwise, you probably play a priest right now and it don't phase you.


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PostPosted: Sat Jan 02, 2010 6:42 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I would support any change to blindness that speeds up leveling as long as it didn't affect pvp. Removing blindness and color spray from NPCs people train on would work for me.


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PostPosted: Sat Jan 02, 2010 6:52 am 
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Joined: Mon Jul 20, 2009 8:33 pm
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Or you could remove people training on NPCs that have blindness and color spray if they can't stop it.

I'm torn on this. One the one hand, it sucks to have to wait it out when you do get blinded. On the other hand, it shows new players the spell of blindness before PvP, and show how deadly it can be if you can't deal with it.

I think it could use a cut in duration maybe, about 1/2 to 3/4 what it is now, but that's really it.


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