Shattered Kingdoms

Where Roleplay and Tactics Collide
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Like to see this implemented?
Yes, please. 81%  81%  [ 17 ]
Other, specify. 19%  19%  [ 4 ]
Total votes : 21
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 Post subject: Tribunal guards helping their allies
PostPosted: Mon Mar 29, 2010 4:25 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Can Tribunals in alliance in diplomacy bring their law enforcers to each others kingdoms yet? If not, why not? This would drastically balance the organisations, allow more interactions, and greatly increase the enjoyment of the players in this game. I know I am not alone.

"Hey guy, the East is attacking, can you bring a couple Templars over?"

"Sure guy."
"Wait, they refuse to go help their allies despite being commanded by their superior officer."

You agree, don't you?


PS. I am feeling dejavu, it seems I may have posted about this before qq.
PS2. Halfling Shaman please.


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 Post subject:
PostPosted: Mon Mar 29, 2010 4:42 pm 
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Joined: Mon Jul 20, 2009 8:33 pm
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Defending tribunals already have the ridiculous advantage of bounty NPCs and mobility, they don't need their allies bringing over air elementals/abomations/templar/guards to give them even more.


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 Post subject:
PostPosted: Mon Mar 29, 2010 4:47 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Corporals simply shouldn't be able to disobey the Knightlord's orders, ever, which is why I would support this change.

It might need to be accompanied by other changes, for balancing purposes. Like getting rid of bounty NPCs, which is an incredibly awesome idea that should have been implemented the first time I mentioned it.


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 Post subject:
PostPosted: Mon Mar 29, 2010 4:51 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
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Location: Virginia
SK Character: Amorette
I'd just rather PC allies be able to defend their allied country without getting reported. Hammer getting outlawed in Exile is ridiculous. If Peacekeeper DOES get into a fight with a Hammer, you can still put them on parole and watch their actions more closely.


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 Post subject:
PostPosted: Mon Mar 29, 2010 4:52 pm 
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ladyjennbo wrote:
I'd just rather PC allies be able to defend their allied country without getting reported. Hammer getting outlawed in Exile is ridiculous. If Peacekeeper DOES get into a fight with a Hammer, you can still put them on parole and watch their actions more closely.

You don't know how parole works, do you?


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 Post subject:
PostPosted: Mon Mar 29, 2010 4:54 pm 
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SK Character: Amorette
Turon wrote:
ladyjennbo wrote:
I'd just rather PC allies be able to defend their allied country without getting reported. Hammer getting outlawed in Exile is ridiculous. If Peacekeeper DOES get into a fight with a Hammer, you can still put them on parole and watch their actions more closely.

You don't know how parole works, do you?


No. :oops: But I still think allies shouldn't be outlawed for helping out their friends.


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PostPosted: Mon Mar 29, 2010 8:08 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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If they really wanted to help, they'd join your tribunal.

I've lobbied for it to be different many times in the past and have consistently met the same negation: it is working as intended.

When I made what you want to happen work via using war, Min, I met a bad response. I even had roleplay to back it up, if the post is still on the Ayamao kingdom boards you can go check it out yourself.

Because of my actions, you all now get to experience automatic attacks when you're an at-war tribunal member walking through enemy gates.

They really don't want tribunal NPCs going outside kingdoms. Not even to Uxmal, where it makes no sense that it behaves that way.


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PostPosted: Mon Mar 29, 2010 8:59 pm 
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You know what, I was having my ice cream, and I just thought of something.


When Tribunal and Tribunal both declare war on Tribunal, the two Tribunals get to bring their law enforcers into Tribunal's kingdom that they are warring, yet...

The one Tribunal getting pounded on by the other two Tribunals cannot receive guards' aid from their allied Tribunals.

This stuff makes no sense, right?


Please? Make SK fun for us. This is one of those changes we would enjoy.


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 Post subject:
PostPosted: Mon Mar 29, 2010 9:08 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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Minette.


I already tried this months ago and was laughed out of the leader forum.

:(

You're fighting a losing battle. Props to you if you get it done though.


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PostPosted: Mon Mar 29, 2010 9:29 pm 
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Grep, dear brother in arms, this isn't about personal glory, the idea isn't even original. This is about quality of life for the sake of SKanity.

Hopefully this gets seriously considered. Please!


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