Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 01, 2024 4:10 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: New guards in Sith'a'niel.
PostPosted: Tue Aug 31, 2010 1:08 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?


Top
 Profile  
Reply with quote  
 Post subject: Re: New guards in Sith'a'niel.
PostPosted: Tue Aug 31, 2010 1:11 pm 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Edoras wrote:
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?


Sounds like fun.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:17 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
The Talons need a serious buff in the guard NPC department.

The Talons are currently like...not even on par with the MC really. And the MC isn't even a tribunal.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:20 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
QQ


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:20 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Darn phone!


Last edited by Sakhul on Tue Aug 31, 2010 1:25 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:21 pm 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Quote:
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?


There is a lot of misinformation in this post. I'll leave it at that. Please explore more before giving false feedback.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:22 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Mira. I dunno.

There are now detecting paladin NPCs that yell ALL OVER THE PLACE in Sith'a'niel.

It used to not be so. And they REPOP there. And Sith'a'niel repops like...every twenty-seven seconds.

P.S. Can you come be the Talon KD please? :drunk:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 1:35 pm 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Right, I did change a few things - but I also made sure they were properly countered. All I am saying is that you guys need to explore more.

As for Talon KD: Marfik's your boss.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 31, 2010 2:24 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Does that mean there's more than one entrance, and that it isn't locked by default?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 01, 2010 9:03 am 
Offline
Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
In my opinion other cities need to be more like Sith rather than Sith being like other cities, I don't think you should be able to gate and have a bee line over to the Inn without any opposition with a lynch NPC in tow. Sure, this has a problem making PK harder, as a lot of people run for the hills to protect their precious eq rather than fight, but I would prefer having to fight your way to them rather than seeing an empty Inn when there are certain people online.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group