Shattered Kingdoms

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 Post subject: No parry flag
PostPosted: Sun Sep 12, 2010 1:42 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Remove it, or make it so that enhanced parry gives the same rate of parrying against these weapons as normal weapons.

I'm only suggesting this because the swashbuckler class is the absolute *worst* of the melee classes, even with all the buffs they've received with finesse, and taunt. They don't gain the benefit of shields, and are therefore robbed of some defensive value that the shield would provide against a battle whip, bandalore or flail, and there is no recourse against these types of weapons. Also give it a chance to let a swashbuckler deflect missiles from ranged weaponry, just because I've watched a lot of movies and it looks cool.

Also, remove enhanced parry from mercenaries. Make it a class feature of the swashbuckler class for being tough and hardcore, and the pinnacle of studying of parrying, the swashbuckler. I base this off of the fact that mercenaries get shield block, and the use of shields, which is more than enough to make up for the loss of enhanced parry.


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 Post subject:
PostPosted: Sun Sep 12, 2010 2:19 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Warlocks need friends too.


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PostPosted: Sun Sep 12, 2010 3:23 am 
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grep wrote:
Warlocks need friends too.


gtfo and go to my warlock thread then


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PostPosted: Sun Sep 12, 2010 4:04 am 
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Joined: Thu Feb 13, 2003 4:59 pm
Posts: 149
I'd suggest that the swashbuckler would be able to easily disarm the bandalore, whip, etc just as easily as they would in the opposite. The coils of the weapon being tightened and pulled out of the grip of the aggressor.


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 Post subject:
PostPosted: Sun Sep 12, 2010 6:54 am 
I dislike the idea of taking eparry from the mercenary but do agree swashbucklers could use a buff of some sort.


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PostPosted: Sun Sep 12, 2010 7:15 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
As silly as it seems to add even more to finesse, this seems like something to be added to that. Mercs need eparry to really distance themselves from barbs defensively, and to extend the gap from paladins/hellions.


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PostPosted: Sun Sep 12, 2010 12:35 pm 
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Buffs via nerfs is a strange sword to wield; you're just passing around the short straw, like a game of old maid.


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PostPosted: Sun Sep 12, 2010 2:18 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Bandalores and bwhips are easily disarmed, thats how Veret/Krog got Paddah's >_<


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PostPosted: Sun Sep 12, 2010 2:25 pm 
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Joined: Thu Oct 22, 2009 10:32 am
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Location: ima steal your underwears D:<
If you take eparry from mercs, you will need to give them one HELL of a buff, or else they'll just be inferior barbs.


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PostPosted: Sun Sep 12, 2010 2:40 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: The great white north
I thought they already were...?


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