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 Post subject: Whirlwind: Swashbuckler active ability idea
PostPosted: Fri May 06, 2011 9:34 am 
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Joined: Tue May 03, 2011 7:05 pm
Posts: 5
I was thinking of what class that I may want to try in place of the priest and was looking at the swashie's skill list. Why not put in place a "Whirld Wind Attack". Same premise as Blitzkrieg, attacking all of an enemy units front row, but with the Swashie's increased accuracy give a declining chance from the first attack of removing a limb? It would be a good effect emphasizing the swashbuckler's insane accuracy while being something unique in concept and name compare to what is already present. A temporary increase to dodge could also be an additional effect of the whirlwind. Just throwing some ideas out there, and btw, deleting priest Ikelleraek and making swashi Ikelleraek today.


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 Post subject: Re: Whirlwind: Swashbuckler active ability idea
PostPosted: Fri May 06, 2011 9:46 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I think you might be having a problem with multi-posting. You only need to click submit once.


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 Post subject: Re: Whirlwind: Swashbuckler active ability idea
PostPosted: Sun May 08, 2011 7:51 am 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
Removing a limb pretty much ends the fight. The skill you're suggesting is too overpowered in it's technical aspect. Sound idea though. Much better than some BS like scrying.


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 Post subject: Re: Whirlwind: Swashbuckler active ability idea
PostPosted: Sun May 08, 2011 8:16 am 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Code:
Lunging Pierce - At the cost of a combat round, you make one single strike at your opponent's weakest spot,
                 ignoring the targets defense and armor, and cutting the chance of Parrying, Shield blocking
                 or dodging this attack by 75%. This attack will target the weakest piece of the opponents
                 armor with a 33% chance of causing a harmful affect
                 Body - Bleed affect
                 Legs or Arms - Numbness
                 The head can not be targeted and has a 5 round cool down

Numbness - Disables the use of a limb for 2-3 rounds
           Arms - Weapon or Shield is disabled, in case of a two handed weapon, the weapon is dropped.
                  Prevents the use of shield block or Parry
           Legs - Dexterity reduction and prevents Dodging or Fleeing

Bleeding - Slight damage each round for 5 rounds


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