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 Post subject: The glowing tag
PostPosted: Wed Jun 22, 2011 11:17 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Does the (Glowing) tag on a glowing object really have to be bright Magenta, $5$I? The color is just horribly offensive to me. I'm sorry if this seems petty, and perhaps it is, but it has always bothered me.

Why can't it just be white, $7$I?


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 Post subject: Re: The glowing tag
PostPosted: Wed Jun 22, 2011 11:22 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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Because it blinks.


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 Post subject: Re: The glowing tag
PostPosted: Wed Jun 22, 2011 11:22 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
...

How is it offensive? And why do you care so much about about what color it is?

Also, you can change what color it is from your client if it bothers you that much. :/


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 5:36 am 
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The continual light spell could determine the color of the light. The magenta colored light has always been bugging me.


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 6:44 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: DC
If color offends you, gag or replace it using your client of choice.


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 12:20 pm 
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Alefi-priest wrote:
The continual light spell could determine the color of the light. The magenta colored light has always been bugging me.


Yes. This. It wouldn't be that difficult, and it would make the game a lot less ugly.

Continual light without an argument could just give $7$I (white), and you could use continual light with an argument, for example,

c 'continual light' bracelet blue
c 'continual light' bracelet 'bright blue'
c 'continual light' bracelet

Glowing from enchanting could be white, or random, or it could be based on what rune the weapon took when it was enchanted.

As an unrelated anecdote, enchanting could be made easier and less timesinky if an item glowed a different color for each different rune it could take, making it unnecessary to spam identify.


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 12:51 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That would also make enchanting straight-up easier all around, because if an item has two moderate enchantments and takes one... what happened?


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 2:01 pm 
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Joined: Sat May 21, 2011 11:50 pm
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SK Character: Toji
Oh! Oh! Or the glowing word could have each LETTER colored differently based on rune! That way, you get to see marfikians running around with a drekload of colorful random stuff!

Okay, on a serious note though, like people already said, the annoyance factor can be muted out with client code. As for the suggestions of coding, if it's visible just by looking, then there's going to be two possible outcomes:

One - all the people will have the same color anyway (spam-enchant of the same type, anyone?)
Two - People will switch weapons and attacks depending on what the "look" command shows.

Not saying either is bad, but... in my opinion, too much coding for too little benefit.


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 3:19 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
Quote:
I'm sorry but I have to say this: you white people are funny as hell when it comes to how serious you get


Complaining too much about the dumbest of things. It's a freaking color for crying out loud, theres so many other things that could use a change that cant be done personally like this can.


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 Post subject: Re: The glowing tag
PostPosted: Thu Jun 23, 2011 4:14 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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Anjin likes his colors like he likes his women. Pure.


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