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Kill off Some Gods. https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=21384 |
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Author: | fridgeraider [ Thu Jul 21, 2011 7:23 pm ] |
Post subject: | Kill off Some Gods. |
To many chiefs and not enough Indians. It's time to purge off some Gods and make the list smaller in my opinion. |
Author: | evena [ Thu Jul 21, 2011 7:40 pm ] |
Post subject: | Re: Kill off Some Gods. |
I think this is a fairly terrible idea. |
Author: | the_me [ Thu Jul 21, 2011 8:12 pm ] |
Post subject: | Re: Kill off Some Gods. |
Sacrilege even! |
Author: | Newblet [ Thu Jul 21, 2011 8:35 pm ] |
Post subject: | Re: Kill off Some Gods. |
I agree, lets start with Meissa! |
Author: | Cyrus [ Fri Jul 22, 2011 8:09 am ] |
Post subject: | Re: Kill off Some Gods. |
Roleplay it. Create a character called Heysus, probably a human sorc or something, Principled alignment of course. RP him as the Messiah, bring about the change of Polytheism! Oh.. and try not to get smited in the mean time. |
Author: | fridgeraider [ Fri Jul 22, 2011 11:52 am ] |
Post subject: | Re: Kill off Some Gods. |
evena wrote: I think this is a fairly terrible idea. So you are saying that there are enough players left to continue with 18 religions (17 gods)? |
Author: | evena [ Fri Jul 22, 2011 2:08 pm ] |
Post subject: | Re: Kill off Some Gods. |
I'm saying that there is no IC repercussion from having a faith with 1 or even 0 characters in the ranks. As soon as someone takes up interest in a religion, he or she can be immortal-invested and take it from there. Factions should be downsized (Tribunals re-integrated with Cabals) because there are systems in place that necessitate leaders in them. Kingdom coffers, organized warfare and a lot of the standing flavorful history of Cabals can be handled with such a downsize. There was a time when faiths would war with each other and there was more external religious conflict than internal - those days are pretty much long gone. Mashing up religions and forcing some sort of never-existed bond between different tenants and gods only kills flavor. No thank you. |
Author: | jhorleb [ Fri Jul 22, 2011 3:41 pm ] |
Post subject: | Re: Kill off Some Gods. |
I agree with evena. Very The only things religions need is a kind of "auto invest" system that allows you to declare your interest in a religion and get automatically invested after a certain number of play hours if no one gets back to you (HFs, if they exist, could get notification of your interest when they log on; might also get an automatic PM). Relying on imm availability for investment into dead religions can be spotty and may not be a great use of their limited time. I think there's a thread somewhere about that bit. |
Author: | evena [ Fri Jul 22, 2011 3:50 pm ] |
Post subject: | Re: Kill off Some Gods. |
I'd missed that discussion, jhorleb, but can absolutely give my endorsement to such a system. And something similar for high followers as well. If the interest in playing in a religion or leadership in a religion exists, I think there's merit in having the game itself help facilitate those roles, rather than hindering them. |
Author: | Teh_Peso [ Sun Jul 24, 2011 2:57 pm ] |
Post subject: | Re: Kill off Some Gods. |
I tried RPing Werttrewism. Stupid folks wouldn't let me! |
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