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Kill off Some Gods.
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=21384
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Author:  fridgeraider [ Thu Jul 21, 2011 7:23 pm ]
Post subject:  Kill off Some Gods.

To many chiefs and not enough Indians. It's time to purge off some Gods and make the list smaller in my opinion.

Author:  evena [ Thu Jul 21, 2011 7:40 pm ]
Post subject:  Re: Kill off Some Gods.

I think this is a fairly terrible idea.

Author:  the_me [ Thu Jul 21, 2011 8:12 pm ]
Post subject:  Re: Kill off Some Gods.

Sacrilege even!

Author:  Newblet [ Thu Jul 21, 2011 8:35 pm ]
Post subject:  Re: Kill off Some Gods.

I agree, lets start with Meissa!

Author:  Cyrus [ Fri Jul 22, 2011 8:09 am ]
Post subject:  Re: Kill off Some Gods.

Roleplay it. Create a character called Heysus, probably a human sorc or something, Principled alignment of course. RP him as the Messiah, bring about the change of Polytheism!

Oh.. and try not to get smited in the mean time.

Author:  fridgeraider [ Fri Jul 22, 2011 11:52 am ]
Post subject:  Re: Kill off Some Gods.

evena wrote:
I think this is a fairly terrible idea.


So you are saying that there are enough players left to continue with 18 religions (17 gods)?

Author:  evena [ Fri Jul 22, 2011 2:08 pm ]
Post subject:  Re: Kill off Some Gods.

I'm saying that there is no IC repercussion from having a faith with 1 or even 0 characters in the ranks. As soon as someone takes up interest in a religion, he or she can be immortal-invested and take it from there.

Factions should be downsized (Tribunals re-integrated with Cabals) because there are systems in place that necessitate leaders in them. Kingdom coffers, organized warfare and a lot of the standing flavorful history of Cabals can be handled with such a downsize. There was a time when faiths would war with each other and there was more external religious conflict than internal - those days are pretty much long gone.

Mashing up religions and forcing some sort of never-existed bond between different tenants and gods only kills flavor.


No thank you.

Author:  jhorleb [ Fri Jul 22, 2011 3:41 pm ]
Post subject:  Re: Kill off Some Gods.

I agree with evena. Very

The only things religions need is a kind of "auto invest" system that allows you to declare your interest in a religion and get automatically invested after a certain number of play hours if no one gets back to you (HFs, if they exist, could get notification of your interest when they log on; might also get an automatic PM). Relying on imm availability for investment into dead religions can be spotty and may not be a great use of their limited time.

I think there's a thread somewhere about that bit.

Author:  evena [ Fri Jul 22, 2011 3:50 pm ]
Post subject:  Re: Kill off Some Gods.

I'd missed that discussion, jhorleb, but can absolutely give my endorsement to such a system. And something similar for high followers as well. If the interest in playing in a religion or leadership in a religion exists, I think there's merit in having the game itself help facilitate those roles, rather than hindering them.

Author:  Teh_Peso [ Sun Jul 24, 2011 2:57 pm ]
Post subject:  Re: Kill off Some Gods.

I tried RPing Werttrewism.
:cry:

Stupid folks wouldn't let me!

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