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Party implosion
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=21434
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Author:  Anjin [ Tue Aug 09, 2011 9:26 am ]
Post subject:  Party implosion

As far as I can tell, under the current code, when someone in a party attacks someone else in their own party, the entire party implodes, with everyone auto-attacking everyone else until everyone is dead, unless maybe every single person in the party enters the 'stop' command all at the same time.

So, yeah.

Why don't we just have a 'That would be unwise.' script, much like what protects newbies from being attacked with auto newbie? Before we start hearing the "No hard-coded restrictions" rhetoric, I kind of feel like the current code is hard-codedly restricting me from not irrationally attempting to kill everyone I trusted to be in a party with, because I tried to "c 'magic missle' ne golem' with Nevette in my group.

If it's worth the time and hard-coded restriction to have charm person magically vanish on people who are flying over cities, perhaps we should start applying this principle in ways that actually solve game problems.

Author:  evena [ Tue Aug 09, 2011 10:44 am ]
Post subject:  Re: Party implosion

Nah. I can think of reasons that having a person in your group formation and then attacking them by surprise might be desirable. Why stifle this with hard codes?

Author:  Edoras [ Tue Aug 09, 2011 1:30 pm ]
Post subject:  Re: Party implosion

What client do you use? Because if it's MUSHclient, you should definitely do this.

And if it's Zmud, you should definitely do this, though I haven't tested that one myself.

Author:  Anjin [ Tue Aug 09, 2011 4:04 pm ]
Post subject:  Re: Party implosion

1. I can think of such reasons, too. However, for every one time this happens and it legitimately helps the code allow valid player choices, there are probably at least twenty people who just die to lowsy code.

2. I already made a set of macros to solve the problem for me, personally. But as long as the code is there, this will still plague people. It's kind of funny if it happens in the Valley of Ashes- it's just kind of unacceptable in the Outer Planes.

And besides that, there are other ways to cause party implosion. Giving your character a name or adjective with 'ne' or 'se' in them are just people's favorite. You could aim for something that accidentally lands an adjective or a pet name on someone in your party.

Adding script in the game to automatically translate 'ne' 'se' 'nw' and 'sw' into their uncompacted directions would help, since it's a kind of universal problem.

Author:  Edoras [ Tue Aug 09, 2011 7:22 pm ]
Post subject:  Re: Party implosion

lousy*

Author:  katsuko [ Wed Aug 10, 2011 5:40 am ]
Post subject:  Re: Party implosion

Anjin wrote:
Adding script in the game to automatically translate 'ne' 'se' 'nw' and 'sw' into their uncompacted directions would help, since it's a kind of universal problem.

THIS^^^^^^

Every sword wielder will know how annoying it is to type "Open SW" only to find the game thinks they're trying to open a door in their weapon...

Author:  the_me [ Wed Aug 10, 2011 5:45 am ]
Post subject:  Re: Party implosion

Or at least have any spell that can cast by direction parse the direction first, and if that turns out to be a failure then try names in the same room. Seems it has been working back assward for a while now.

Author:  zryych [ Thu Aug 11, 2011 10:32 am ]
Post subject:  Re: Party implosion

I never thought I'd see the day that enemies to the northwest could pose problems for you group until grouping with Nweltheron. I absolutely think we should be able to attack our group mates if thats what we want. But I don't see any reason that if you have two arguments in ranged attack (projectiles or spells), that the code can't figure out that nw, ne, sw, and se actually refer to directions rather than yourself or someone in your group. That would be a wonderful change.

Author:  Anjin [ Thu Aug 11, 2011 6:00 pm ]
Post subject:  Re: Party implosion

Fifty bucks says it won't happen.

Author:  Deathadder [ Thu Aug 11, 2011 6:01 pm ]
Post subject:  Re: Party implosion

aliases save lives.

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