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Heroes a reboot https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=21522 |
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Author: | Thyki [ Fri Aug 26, 2011 7:36 am ] |
Post subject: | Heroes a reboot |
I've been thinking again about the heroes thing and come up with a few ideas I'd like to toss out to the Pbase. First, with the smaller pbase and lack of people playing in some of the classes I was thinking it might be worthwhile to do groupings, i.e. Fighter Hero, Adventurer Hero etc. The way I see it broken down is like this: Fighter Hero Mercenaries Barbarians Adventurer Hero Bards Scouts Swashbucklers Rogues Spellcaster Hero Mages Warlocks Necromancers Knight Hero Paladins Hellions Clergy Hero Priests Shamans I'm not a big fan of calling them the "Knight Hero", but if people like this idea I'll come up with a better name. The second thing I'd like to bring up is what people would like to see as a reward for these things. I liked Achernar offering a wish to the participants, obviously within reason. And I like the amulet to signify they are a hero, but do we want the amulets to do something different? Basically, I think that if we grouped some of the classes we would have a larger number of contestants and we might actually be able to have a full hero council within a few months time. Thoughts? |
Author: | j3r3myp1pp3n [ Fri Aug 26, 2011 7:42 am ] |
Post subject: | Re: Heroes a reboot |
Friend of mine approves. I didn't bother reading. |
Author: | jhorleb [ Fri Aug 26, 2011 7:52 am ] |
Post subject: | Re: Heroes a reboot |
j3r3myp1pp3n wrote: Friend of mine approves. I didn't bother reading. Is the "friend" the one that has the erectile dysfunction issue? Just kidding! On topic, I don't have a strong opinion on this - think I'd rather see it stay as it is but to better automate the transfer/ challenge process to replace heroes when they delete or go inactive and allow for some competition that requires no (minimal?) imm intervention. And I like having some form of ongoing perk for heroes. |
Author: | Newblet [ Fri Aug 26, 2011 7:54 am ] |
Post subject: | Re: Heroes a reboot |
Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage..... http://www.shatteredkingdoms.org/classes |
Author: | Newblet [ Fri Aug 26, 2011 7:56 am ] |
Post subject: | Re: Heroes a reboot |
jhorleb wrote: allow for some competition that requires no (minimal?) imm intervention. And I like having some form of ongoing perk for heroes. I can see this being abused, lets pass my Hero off to my buddy.... |
Author: | Thyki [ Fri Aug 26, 2011 7:57 am ] |
Post subject: | Re: Heroes a reboot |
Newblet wrote: Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage..... http://www.shatteredkingdoms.org/classes" target="_BLANK" target="_BLANK I had originally had them with the other fighters but I was thinking that any aspect of the competitions where fighting were included that they were better balanced fighting against the other light armor "adventurer" classes. |
Author: | jhorleb [ Fri Aug 26, 2011 8:09 am ] |
Post subject: | Re: Heroes a reboot |
Also here's a link to a previous hero discussion for context. viewtopic.php?f=22&t=21066&p=351157&hilit=Heroes#p351157 |
Author: | ladyjennbo [ Fri Aug 26, 2011 8:25 am ] |
Post subject: | Re: Heroes a reboot |
At the very least, paladins and hellions. |
Author: | three_sixteen [ Fri Aug 26, 2011 9:23 am ] |
Post subject: | Re: Heroes a reboot |
Heroes are dumb. |
Author: | Gnimral [ Fri Aug 26, 2011 11:43 am ] |
Post subject: | Re: Heroes a reboot |
I have my issues with it -- primarily in the adventure section where for example, how would you test rogues vs bards? In a fight? Or scouts vs rogues? Just curious. |
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