reader wrote:
Tribunals are not 'police'. Maybe the Peacekeepers are under you, but the Black Hand could care less about 'the people'. The MC probably isn't much better. And if that's how you want to RP the Peacekeepers? Go for it. Tribunals are the military. The Fist sure isn't an 'army'. Neither are the Druids. And those groups are frequently at odds with their nation's Tribunal.
All the people voting for the police option are fountain RPers, or people who die all the time, I'm sure. It's already almost impossible to PK in enemy territory due to bounty NPCs. You kind of have to go spend hours and hours draining accounts so you can PK in enemy territory. If you lost the ability to take guard NPCs to enemy territory, PK would completely die off. And it's not like it's unbalanced or something. The defenders get a guard NPC, guards in the city, and spawning bounty NPCs. Cabal members get their cabal abilities everywhere unless they lose their relic.
RP-wise, sure you should be able to take your NPCs to help allies, or wherever you want. But. Considering you already get outlawed by the code when you help allies, I don't see that happening.
Honestly, imo, it's fine the way it is. If Dulrik wants to spend time modifying the Law code and this, that'd be cool though.
Is reader, syn while she is temp banned?