Shattered Kingdoms
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Code Update 8/29/2011
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=21541
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Author:  Tragonis [ Tue Aug 30, 2011 2:17 am ]
Post subject:  Code Update 8/29/2011

Equals awesome.

I really wish I had time to play, I think this will reshape the pvp landscape a bit. And at a glance, I think a dwarven tribunal paladin would be a mad house now.

Author:  ninja_ardith [ Tue Aug 30, 2011 2:21 am ]
Post subject:  Re: Code Update

I approve of the use of the word massive.

As an addendum, can it be made so that anything that can be ordered is unable to quaff potions/eat pills?

Author:  shadow [ Tue Aug 30, 2011 4:05 am ]
Post subject:  Re: Code Update

No, that would be an extreme nerf to sorcerors

Author:  ninja_ardith [ Tue Aug 30, 2011 5:42 am ]
Post subject:  Re: Code Update

- Fixed penalty to parry arrows in defensive stance


What does that even mean?

Author:  Nightwing [ Tue Aug 30, 2011 5:45 am ]
Post subject:  Re: Code Update

I agree that this would wimp tribunals, sorcerers, and scouts significantly. I'm still on the fence about it.

Author:  ninja_ardith [ Tue Aug 30, 2011 5:49 am ]
Post subject:  Re: Code Update

I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.

Author:  the_me [ Tue Aug 30, 2011 5:51 am ]
Post subject:  Re: Code Update

I want to see these new portal stones.

Author:  shadow [ Tue Aug 30, 2011 5:57 am ]
Post subject:  Re: Code Update

ninja_ardith wrote:
I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.


Give specific overpowered law NPCs a religion flag so they can't have spirit aura. Problem solved :wink:

Author:  j3r3myp1pp3n [ Tue Aug 30, 2011 6:03 am ]
Post subject:  Re: Code Update

shadow wrote:
ninja_ardith wrote:
I'm not so sure about sorcerers.

Is it possible to isolate tribunal NPCs specifically? I just think that a certain darkie shaman ordering tribunal NPCs to quaff spirit aura vials is a little perverse.


Give specific overpowered law NPCs a religion flag so they can't have spirit aura. Problem solved :wink:


Give them certain religious flags, and religious spells that should cause fatigue once it wears off no longer will.

Author:  reader [ Tue Aug 30, 2011 6:07 am ]
Post subject:  Re: Code Update

lol, right. SA on guard NPCs is totally breaking the game.

If you're going to wimp that, then no, sorc charms shouldn't be able to eat/quaff. If you're not an idiot, you're zapping them with all the buffs they need anyways. Don't let any NPCs that aren't tamed by a scout eat anything. Give them a feed skill. And don't let NPCs quaff at all.

Let's just keep nerfing everything into the ground until all you can do is bashbashbashbashbash. God forbid people put a little thought or preparation into what they're doing and actually uh. Have an advantage because of it.

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