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 Post subject: Arrows
PostPosted: Tue Aug 28, 2012 12:59 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Is there any way you cannmake the "get" command different for arrows. As it stands it is a pain in the ads for scouts to Fletcher and get their arrows as well as just getting their arrows after combat? If it would be hard to code then forget it. It would def be nice though :)


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 Post subject: Re: Arrows
PostPosted: Tue Aug 28, 2012 1:23 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
alias bb get all.arrow; put all.arrow container

or whatever scripting you want to use.


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 Post subject: Re: Arrows
PostPosted: Tue Aug 28, 2012 1:33 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Yup, for people who carry a bazillion arrows,

alias bb get all.arrow; put all.arrow containerA; put all.arrow containerB; put all.arrow containerC


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 Post subject: Re: Arrows
PostPosted: Tue Aug 28, 2012 2:42 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Good call. Guess that's an easier solution. Dumb noob.


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