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 Post subject: Sk Myths
PostPosted: Thu Sep 29, 2011 5:17 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Please ask your usually assumed sk myth questions here and debate the truth.

My myth is this. Songs of magic helps enchanting. I think its false, what do you think?


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 5:21 pm 
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Ive always hear mixed stories about what helps enchanting. Id like to know an answer to that one too.
My one, I actually follow is to do with enchanting aswell.

If you keep your ME over 50% while enchanting, enchants are more likely to stick also.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 5:45 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
High wisdom helps with fist skillset.

Can anyone confirm/deny that?


High charisma helps with hammer skillset. I know a lot of people swear to this. Have there been actual tests? Where does this idea come from?


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 7:01 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
News update 16 wrote:
Charisma Package:
- New Questions in Hall of Creation
- Charisma used to determine bonus to/reduction of XP
- Skills modifications to leadership, horsemanship,
intimidation, retreat, haggle, peek, disguise, tame


I seem to notice a difference myself as well.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 7:05 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
As for my own myth, how about the good old "magical resizing affects the enchantability of the item."

Not to be topped by "Continual light counts as an enchantment against the item," which I actually believe to be in the opposite direction of the truth.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 8:23 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Tragonis wrote:
Please ask your usually assumed sk myth questions here and debate the truth.

My myth is this. Songs of magic helps enchanting. I think its false, what do you think?


Almost certainly false.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 8:25 pm 
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Location: Canada
SK Character: Karsh
TheBladeMasta wrote:
Ive always hear mixed stories about what helps enchanting. Id like to know an answer to that one too.
My one, I actually follow is to do with enchanting aswell.

If you keep your ME over 50% while enchanting, enchants are more likely to stick also.


Anecdotal evidence from my experience says it's true, but I've never run any conclusive testing on that and haven't played a character with enchant in years.

The whole enchant system needs to be made more predictable.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 8:35 pm 
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Joined: Tue Mar 15, 2011 12:08 am
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Location: Denver, CO
SK Character: Ncar
Ehh songs of magic seemed to help enchanting to me, significantly better results but probably not enough testing to say its beyond randomness.


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 9:45 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Cool thread. Here's some questions (some of them I know the answers to):

1) If you shrink yourself do you become harder to hit?

2) Does intelligence help with scribing?

3) Does wisdom help with brewing?

4) Is a point in dex/con/wis equivalent in terms of its effect on saving throws as an enchant in reflex/fort/will respectively?

5) Same question but wis/con vs trained me/hp

6) Does handedness have anything to do with disarm success rate?

7) Does skill in your opponent's weapon affect your ability to disarm them? To parry them?

8) Does intelligence on the caster affect spell damage?

9) Is the probability of skill/spell improvement higher on failures than successes?

10) Do higher quality vials/scrolls increase the success rate of brewing/scribing? If not, is there a different characteristic that makes some vials/scrolls easier to imbue than others?


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 Post subject: Re: Sk Myths
PostPosted: Thu Sep 29, 2011 10:08 pm 
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Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
TheBladeMasta wrote:
Ive always hear mixed stories about what helps enchanting. Id like to know an answer to that one too.
My one, I actually follow is to do with enchanting as well.

If you keep your ME over 50% while enchanting, enchants are more likely to stick also.


After having played a priest for three years and spent a god awful amount of time enchanting, I would believe this to be true. I've probably got proof in my logs somewhere, but I am not sifting through 2700 + hours to find enough. Also, not that this necessarily means anything of hard proof, but there is an IC book in the game that alludes to this same idea. My card catalog is on the dead laptop though, so I do not recall exactly which book says this.

I'd be willing to test this theory out but I do not currently have a character of the proper class for enchanting.

My sort of addendum/question also regards enchanting. When you do the enchants, you've got slight=1 mod = 2/3 and great = 4+. If you've got a piece with mod fort and mod reflex and you add another enchantment and you still have mod fort and mod reflex, I had always assumed there was no way to know where it went. But I started to notice that on some items, the order of the enchantments would change. So where it originally said something like "Moderate enhancment to fort. Moderate enchancement to reflex." it would change to have reflex first and fort second. I think that shows where the enchantment went. Has anyone else noticed this? It doesn't happen all the time. But I swear I am not crazy. well not about this anyway.


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