To Dulrik, Immortals, and fellow players,
Can we please remodel the game so the inns, with the exception of perhaps Teron, to be relatively safer than they are now? Yes, I had considered to post this under one of several threads regarding bounty NPCs, or "NPC wars", but I strongly believe this deserves its own thread. Please see below.
The current issues with the inns in most major cities are that:
1. Gate targets directly into cities are readily accessible and in most cases a few leagues away from the inns. This is a huge and glaring issue. 2. Due to the short proximity between the gate anchors and the inns, law breakers pretty much bypass the majority of gate guards, city guards, and bounty guards in general. 3. The importance of the local guards have detections and/or the strength/level off the guards are greatly diminished. The defense of the cities are greatly neutralized, and deceiving in terms of safety because the majority of the time their intended targets are - yes, you guessed it, hanging out at the inns.
The aforementioned issues contribute negatively to the game because:
1. There is low safety resting in the inns, in fact it is often suicidal. You as readers know this. Most veterans know this. Unless there is an overwhelming presence of allies in the said inn, and even then, they do not ward off surprise attack sometimes. 2. When veterans avoid or refrain from staying long in the inns, the new players, both new to the game and low levels don't often get to directly meet with the big characters by chance. It is a lot more fun to meet them at the inns for fountain roleplay. 3. It encourages cabal headquarters guardian sitting. We have scried many leaders/paragons at multiple occasions that just chill at their guardians when they log on. 4. The inns often cannot be used as a meeting place once a character joins a cabal/tribunal with warring factions. This has happened in the game a lot; "Hey want to meet in xxx inn?" "Nah I can't do that... I've been ganked a bunch already. How about a-location-not-at-the-inn instead?"
Suggestions for making inns safer, but not attack-proof:
1. Drastically reduce, replace, or remove gate anchors within inn proximity. Law-breakers who want to attack can still go through the conventional attack the front gates to get in. Now I understand that, "What about those who send a spy in before they gate?" This leads to 2. One of these suggestions: 2. Scripted protectors that are either present, similar to Exile's inn, or rush-in should a fight break out in the inn, similar to Vaerlain's bar. 2a. Strong inn peace keepers standing right outside the inn, gives a buffer warning when the attackers arrive, and wards all inns completely from transportation spells. 2b. Greatly increase the levels of current version of bounty NPCs, increase their hitpoints, but reduce their damage slightly, and reduce the locations that they can spawn. Why increase their level? Currently the bounty NPCs spawn everywhere and it hinders the law-breakers even when they are in the wilderness. This is a big nuisance. However, most of them sadly bounce off Sanctuary and Intimidation a lot of the time due to level difference.
A lot of us enjoy the social aspect of SK, and want to play it for the fountain roleplay. It is fun to meet big names by chance. It is fun to chill in an inn with a lot of people meeting and talking to each other. Remember the first bonanza? Yes. We don't have to have a bonanza to pull that off. People don't need to always go sit next to their cabal guardians. When there are many enemies on but few allies? It is still okay to go see who is in the inn. Finally, if the anchors in the cities are replaced, and inn guards are put in, fights are more likely to happen at the portal stones or wilderness - a win-win situation for everyone.
Thank you for your consideration.
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