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 Post subject: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 2:31 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Massive weapons really need to be tweaked. The "massive" swords are completely broken now. None of the sword subtypes should be massive, since most of them were perfectly viable weapons before the tweak. Things like polearms/axes did need the buff though. And still need more of a buff, IMO. Noone except a dwarf is ever going to use an axe, and the only polearms getting used are pikes (which aren't massive, I don't think, and were perfectly fine before) and halberds, mostly just for cleave.

Also, the new mood aggressive is kind of ridiculous on things like a griffon barbarian, which can now do upwards of 45% damage to an adamantite clad merc in one round now. While naked.

Griffons suck, and need help, but not help that lets them run around with absolutely no prep.

The to-hit modifier for aggressive really needs to be tweaked, as does the massive weapon blocking thing.

Edit : Mood neutral also now seems pretty useless if you aren't a caster. You should be aggro or defensive at all times.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 3:12 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Yeah, I was in addy (though not buffed at the time) and Kiromi dropped me from 100-55% in 1 round without a weapon. (GM giant mercenary with max con and nearly max hp)


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 3:33 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Kiromi is a barbarian.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 3:38 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
I believe Mundy was talking about his char.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 4:24 pm 
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Joined: Tue Mar 15, 2011 12:08 am
Posts: 227
Location: Denver, CO
SK Character: Ncar
This should be filed under "This change hurts me, so it must be tweaked"


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 4:26 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Yes. This really hurts my character who is almost never in melee combat.

Tirn, take your QQ elsewhere.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 4:51 pm 
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Joined: Tue Mar 15, 2011 12:08 am
Posts: 227
Location: Denver, CO
SK Character: Ncar
Is that not what this post is about? QQ

And how doesn't it hurt your character who is reliant on the things in front of you not to die? FFS, you used to have a tid bit of rationality, I guess you lost that.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 5:05 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
mundufisen wrote:
Yeah, I was in addy (though not buffed at the time) and Kiromi dropped me from 100-55% in 1 round without a weapon. (GM giant mercenary with max con and nearly max hp)


Well, your giant was probably aggressive too, and on a unbuffed aggressive giant that sounds about right. Not to mention, if your EQ didn't have protection enchantments on the slots she was hitting you may as well have been wearing tanso.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 8:41 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Kiromi is GM as well, and since griffon natural attacks scale with level, with a GS/fury boost, that could be about right depending on where she was hitting you.

EDIT: I also agree that griffons need help. Like, for example, builder support for, you know, any really useful talon-gripped subtypes of worthwhile materials.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Wed Oct 12, 2011 8:51 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
I was wearing cold flames along with other things. And buffed or unbuffed, no GM melee character with max con and nearly max hp should get dropped in 2 rounds in melee from 1 character.

And I play a massive weapon merc. It honestly does need a tweak, i've 2-3 rounded characters. GM melee characters. :/


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