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 Post subject: Priests
PostPosted: Sun Sep 23, 2012 5:00 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
After cycling through a bunch of classes I couldn't help but notice that the Priest class as no attack spells till Journeyman and very limited physical damaging skills to compensate for this. Was this an intended class design? I know one can gain experience from casting spells but to my knowledge there is a cap and at early levels doesn't seem to make any difference. I suppose to could try the grouping route, but pets and players do far more damage than I can making it not such a viable option either nor do they need much in the way of healing at such levels making the casting route pretty moot as well.

Or am I just doing it wrong?


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:01 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
You're actually just doing it wrong. Priests do get damage spells before jman, they get cure light. Undead are pretty easy to find up to jman when you get flamestrike, so spamming cure light on undead should do really, really well for exps up to that point.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:12 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
I still say priests should get second attack sooner than they do. Not like it will be ground breaking to give it at novice or initiate.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:19 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
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I'd be happy with an attack spell that doesn't single me out to one type of NPC just to level. But I don't think I'll be sticking with this class anyways.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:24 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Grab a staff and and some strength mods. Hit things. You should burn through apprentice quickly enough.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:25 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Leveling up to apprentice hardly takes any time, even with one attack from a mace or staff. The problem a lot of people run into is thinking that they should get a pole-mace to level, which is a bad idea because it's really inaccurate. The steel staff from Exile does a great job.

Also, cure light and undead, but that isn't even required to get to apprentice.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 5:35 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Between Undead and the Ayamaon outpost, hitting apprentice takes no time at all with a staff or flail(depending if you end up hitting NPCs with natural parry).


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 6:11 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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Usually takes me more time to get invested then it takes to get to jman


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 6:20 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
People always mention undead.

The only undead I have leveled on, since the undead caves were removed, are the mummies in Morea. And those are like for Expert level.

Leveling shamans and priests sucks horribly until about Veteran. Flamestrike is worthless for leveling.


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 Post subject: Re: Priests
PostPosted: Sun Sep 23, 2012 6:23 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
WickedWitch wrote:
People always mention undead.

The only undead I have leveled on, since the undead caves were removed, are the mummies in Morea. And those are like for Expert level.

Leveling shamans and priests sucks horribly until about Veteran. Flamestrike is worthless for leveling.


Outpost is filled with undead. Great for leveling.


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