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Ranged combat and aliases. https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22149 |
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Author: | Cruor [ Fri Dec 30, 2011 7:03 pm ] |
Post subject: | Ranged combat and aliases. |
Example: alias cc c "magic missile" &1 < Cc peso You start to concentrate. (Here it works fine, if you're in the same room. Cc nw Thran Center the spell on whom? I am unsure if this is a issue with my client, or a code one. But if it's possible you would add this, it'd be cool. |
Author: | skivg2011 [ Fri Dec 30, 2011 7:08 pm ] |
Post subject: | Re: Ranged combat and aliases. |
alias cc c 'magic missile' &1 &2 That will work in this case. Or, alias cc c 'magic missile' &* and that will work as well |
Author: | Cruor [ Fri Dec 30, 2011 7:11 pm ] |
Post subject: | Re: Ranged combat and aliases. |
Thanks a lot man. I've went a longgg time not knowing that. |
Author: | The_Illustrated_Man [ Sat Dec 31, 2011 3:05 am ] |
Post subject: | Re: Ranged combat and aliases. |
Ive always used &* in place of &1 or &2. |
Author: | alvarro [ Sat Dec 31, 2011 3:37 am ] |
Post subject: | Re: Ranged combat and aliases. |
&1 and &2 are only useful if you have multiple instances in your aliases. Like "alias cast 'detect poison' &1;cast 'detect poison' &2" |
Author: | LionHeart [ Sat Dec 31, 2011 8:05 am ] |
Post subject: | Re: Ranged combat and aliases. |
not sure what client you use but I have always had alias mm c 'magic missile' |
Author: | Viltrax [ Thu Jan 05, 2012 5:20 pm ] |
Post subject: | Re: Ranged combat and aliases. |
A useful thread, so I trimmed the irrelevant/off-topic posts. |
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