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Ranged combat and aliases.
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22149
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Author:  Cruor [ Fri Dec 30, 2011 7:03 pm ]
Post subject:  Ranged combat and aliases.

Example:

alias cc c "magic missile" &1

<

Cc peso

You start to concentrate. (Here it works fine, if you're in the same room.

Cc nw Thran
Center the spell on whom?


I am unsure if this is a issue with my client, or a code one. But if it's possible you would add this, it'd be cool.

Author:  skivg2011 [ Fri Dec 30, 2011 7:08 pm ]
Post subject:  Re: Ranged combat and aliases.

alias cc c 'magic missile' &1 &2

That will work in this case.

Or, alias cc c 'magic missile' &*

and that will work as well

Author:  Cruor [ Fri Dec 30, 2011 7:11 pm ]
Post subject:  Re: Ranged combat and aliases.

Thanks a lot man. I've went a longgg time not knowing that. :o

Author:  The_Illustrated_Man [ Sat Dec 31, 2011 3:05 am ]
Post subject:  Re: Ranged combat and aliases.

Ive always used &* in place of &1 or &2.

Author:  alvarro [ Sat Dec 31, 2011 3:37 am ]
Post subject:  Re: Ranged combat and aliases.

&1 and &2 are only useful if you have multiple instances in your aliases. Like "alias cast 'detect poison' &1;cast 'detect poison' &2"

Author:  LionHeart [ Sat Dec 31, 2011 8:05 am ]
Post subject:  Re: Ranged combat and aliases.

not sure what client you use but I have always had alias mm c 'magic missile'

Author:  Viltrax [ Thu Jan 05, 2012 5:20 pm ]
Post subject:  Re: Ranged combat and aliases.

A useful thread, so I trimmed the irrelevant/off-topic posts.

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