Shattered Kingdoms

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 Post subject: Enhance look
PostPosted: Fri Apr 20, 2012 11:22 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I don't know if this can even be coded, but one thing that I would love to be able to do is look at the room from a room away, for rooms that are not part of the cardinal directions.

[edit] Also be able to cast/shoot into that room also!


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 11:59 am 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
That would be so nice.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 12:16 pm 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
I am somewhere between neutral and positive about this idea...positral? neutrative?...but one thing to keep in mind is that some builders use directions to add flavor descriptions, which could complicate things--Garazul is one such.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 12:25 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I think it'd be fine to still have some such exits not visible, like most portals, but an open gate would only make sense that you could see who was standing there.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 1:21 pm 
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Mortal

Joined: Fri Sep 30, 2011 12:27 pm
Posts: 87
removed everything I wrote here because I am dumb.


Last edited by Ayero on Fri Apr 20, 2012 1:44 pm, edited 1 time in total.

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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 1:21 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I don't understand the request. You can already look and cast spells in non-cardinal directions.

Code:
>look sw
The wrought iron gate is open.
You see Exile Cross.
A bard is nearby southwest from here.

>cas fireball sw 1
>
You start to concentrate.

>
You utter the words, 'yucandusbarr'.
Your fireball smashes into a bard, burning him severely.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 1:23 pm 
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Mortal

Joined: Fri Sep 30, 2011 12:27 pm
Posts: 87
Oh, I think I understand. The meat of this request is to be able to "look" into rooms with exnames like "enter" or "gate".

Like, instead of "look west", "look gate", and instead of getting gate's exdesc you'd get what you would normally see when looking in one of the cardinal directions.

Right? I dunno.

edit:

and to be able to shoot into those exnamed rooms.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 1:44 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Yeah I took this to mean exits like "gate", "hut", "tower", etc...


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 1:44 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Yep, Ayero is correct. I understand it shouldn't be for all things but for instance the entrance to Gramhe(sp) village is something you should be able to see and target.

I want to do:

look entrance

room desc
pc 1
pc 2
pc 3
NPC 1
NPC 2
NPC 3

Instead:

You see a pearly white gate.


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 Post subject: Re: Enhance look
PostPosted: Fri Apr 20, 2012 6:20 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Dulrik wrote:
I don't understand the request. You can already look and cast spells in non-cardinal directions.

Code:
>look sw
The wrought iron gate is open.
You see Exile Cross.
A bard is nearby southwest from here.

>cas fireball sw 1
>
You start to concentrate.

>
You utter the words, 'yucandusbarr'.
Your fireball smashes into a bard, burning him severely.


Wow, you're a jerk. All he asked for was the ability to look not burn bards in a non-cardinal direction.

Maybe he just wants to add some trigonometry on the cartesian plane and look at 265 degrees. IS THIS SO HARD TO CODE, MAN?


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