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 Post subject: Rogues - Conceal
PostPosted: Sat May 05, 2012 1:00 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
Rogues need conceal, a skill that is like camouflague in a city for rogues. Only true sight can detect it and with a successful steal check the rogue stays concealed. I think it would make rogues more powerful in a class appropriate way.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 5:03 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't think that rogues need to be more powerful, especially not in the form of super chameleon powers.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 9:13 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I do, why are hellions and halflings equal or better at concealing themselves than a whole class dedicated to stealth. You have been banned from this thread edoras.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 9:22 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Mr.Treefinger wrote:
I do, why are a class dedicated to darkness and stealth and a race with an established history of being stealthy equal or better at concealing themselves than a whole class dedicated to stealth?
Fixed.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 9:25 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Rogues are equipped to be much more than just that creepy guy sneaking around: They're a jack of all trades class. They can whip out a greatsword and trip someone while disarming them, sneak around behind their enemies during combat with a dagger for devastating damage, kill someone before they even know what hit them with backstab, and even use magical scrolls.

The point of camouflage is that you can be looking right -at- someone and have no idea they're there: That's impossible to pull off in an urban environment unless you're playing Halo.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 9:31 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
Edoras, banned. Nightwing, irrelevant.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 10:33 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Edoras and Nightwing are both right and I'm not sure why Treefinger thinks rogues should be buffed or why they should have super chameleon powers.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 11:24 am 
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Joined: Thu Apr 28, 2011 8:39 am
Posts: 240
More than likely Treefinger plays a rogue that gets PKed a lot


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 11:29 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Rogues would be pretty far down the list of classes that could use a little TLC, in my estimation.


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 Post subject: Re: Rogues - Conceal
PostPosted: Sat May 05, 2012 3:13 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
EVERYONE IS BANNED


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