Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Disarm
PostPosted: Thu May 17, 2012 9:40 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I really like how we get the distinction when we're disarmed between holding on to the weapon and it being sent to the ground. It'd be nice to see that same distinction when we disarm the opponent, rather than having to 'look' and try to decipher if their weapon is amongst all the stuff strewn about the room.


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 Post subject: Re: Disarm
PostPosted: Tue Jun 12, 2012 9:00 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I wholeheartedly agree


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 Post subject: Re: Disarm
PostPosted: Wed Jun 13, 2012 10:07 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Will add that. Not sure when it will go live.


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 Post subject: Re: Disarm
PostPosted: Thu Jun 14, 2012 10:29 am 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Awesome! Thanks!


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