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 Post subject: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 6:49 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
While not engaging in PVP is your prerogative, the following is widely considered abuse. Please do not do it.

Code:
A human cityguard, a centaur cityguard, a human cityguard, a dark-skinned male human, a portly gnomish man, a giant cityguard, a human cityguard, a gangly female halfling, a portly gnomish man, a giant cityguard and a giant cityguard are not too far off north from here.



Code:
A giant cityguard, an armored male dwarf, a gangly female halfling, a portly gnomish man, a giant cityguard, a giant cityguard and a brown-skinned male halfling are a long ways off west from here.


Last edited by patrisaurus on Wed May 30, 2012 6:54 pm, edited 1 time in total.

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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 6:51 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Actually it is abuse, period. Imms have confirmed that.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 7:19 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Desperation makes people do stupid things.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 7:24 pm 
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Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
Sorry, just to make sure I understand. Stacking is when you put them all in one room...?


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 7:26 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Correct. Moving them away from the spot they spawn at is a big nono.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 7:41 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It's not so much moving them from where they spawn: It's purposefully grouping them up. That causes them not to go back to their original spawn, meaning that you can have a huge amount of guards in one room, way more than was intended by the KD: It's bug abuse.

Obviously, putting a guard in your own group is likely to result in them respawning at the original location. However, grouping them up with each other or otherwise moving them for the purpose of having extra spawns is bug abuse.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Wed May 30, 2012 8:04 pm 
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Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
Oh. Groovy. Thanks.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 7:13 am 
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Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
The guards at the gates are already grouped up together in teams of four. I think that when a guard gets dismissed somewhere outside the city and he returns through the gate, he gets stuck there and the numbers increase. Anyone thinking that we do that on purpose is just being ridiculous. Nobody enters through the gate anyway, it's not as if we would actually gain something.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 8:40 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
It's not ridiculous nor was it meant as a personal attack. Don't understate the value of those groups though. Between two four man squads at key intersections and two pike men at every entrance Nerina is probably harder than Sith to enter without a gater - yet it is still something people do in fact try all the time.

In this specific case, these groups appeared after a formation I was leading had entered the city through the west gate and cleared guards on the way in. While you may not have been personally responsible, the armored guards definitely do not post up with those groups (their station is the gates) so it seems clear
that someone did station them. As a faction leader you can contribute to policing this sort of behavior and making sure it's communicated to those doing it that it's a major no-no.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 11:13 am 
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Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
The armored dwarfs are behaving strangely, they even spawn near Balacha, before and after reboots without anyone placing them there. Feel free to buglog this, we don't reposition guards around on purpose. If we did, we would just stack a ton of them with Akara.


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