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A friendly reminder about stacking NPCs https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22581 |
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Author: | patrisaurus [ Wed May 30, 2012 6:49 pm ] |
Post subject: | A friendly reminder about stacking NPCs |
While not engaging in PVP is your prerogative, the following is widely considered abuse. Please do not do it. Code: A human cityguard, a centaur cityguard, a human cityguard, a dark-skinned male human, a portly gnomish man, a giant cityguard, a human cityguard, a gangly female halfling, a portly gnomish man, a giant cityguard and a giant cityguard are not too far off north from here. Code: A giant cityguard, an armored male dwarf, a gangly female halfling, a portly gnomish man, a giant cityguard, a giant cityguard and a brown-skinned male halfling are a long ways off west from here.
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Author: | Edoras [ Wed May 30, 2012 6:51 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
Actually it is abuse, period. Imms have confirmed that. |
Author: | Terrus [ Wed May 30, 2012 7:19 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
Desperation makes people do stupid things. |
Author: | Ceinwyn [ Wed May 30, 2012 7:24 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
Sorry, just to make sure I understand. Stacking is when you put them all in one room...? |
Author: | patrisaurus [ Wed May 30, 2012 7:26 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
Correct. Moving them away from the spot they spawn at is a big nono. |
Author: | Edoras [ Wed May 30, 2012 7:41 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
It's not so much moving them from where they spawn: It's purposefully grouping them up. That causes them not to go back to their original spawn, meaning that you can have a huge amount of guards in one room, way more than was intended by the KD: It's bug abuse. Obviously, putting a guard in your own group is likely to result in them respawning at the original location. However, grouping them up with each other or otherwise moving them for the purpose of having extra spawns is bug abuse. |
Author: | Ceinwyn [ Wed May 30, 2012 8:04 pm ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
Oh. Groovy. Thanks. |
Author: | Erik [ Sat Jun 02, 2012 7:13 am ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
The guards at the gates are already grouped up together in teams of four. I think that when a guard gets dismissed somewhere outside the city and he returns through the gate, he gets stuck there and the numbers increase. Anyone thinking that we do that on purpose is just being ridiculous. Nobody enters through the gate anyway, it's not as if we would actually gain something. |
Author: | patrisaurus [ Sat Jun 02, 2012 8:40 am ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
It's not ridiculous nor was it meant as a personal attack. Don't understate the value of those groups though. Between two four man squads at key intersections and two pike men at every entrance Nerina is probably harder than Sith to enter without a gater - yet it is still something people do in fact try all the time. In this specific case, these groups appeared after a formation I was leading had entered the city through the west gate and cleared guards on the way in. While you may not have been personally responsible, the armored guards definitely do not post up with those groups (their station is the gates) so it seems clear that someone did station them. As a faction leader you can contribute to policing this sort of behavior and making sure it's communicated to those doing it that it's a major no-no. |
Author: | Erik [ Sat Jun 02, 2012 11:13 am ] |
Post subject: | Re: A friendly reminder about stacking NPCs |
The armored dwarfs are behaving strangely, they even spawn near Balacha, before and after reboots without anyone placing them there. Feel free to buglog this, we don't reposition guards around on purpose. If we did, we would just stack a ton of them with Akara. |
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