Shattered Kingdoms

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 Post subject: New race and class
PostPosted: Wed Jun 20, 2012 10:49 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I know this topic also comes up every once in a while, but I thought I would throw it out anyways.

New Darkie race: Djinn

Max or near max cha, above avg dex, low wis, str, con, and avg int. Abilities: Fly, Infravision, and unique ability: mistform would work similar to etheralform but the Djinn cannot speak, cast, attack, but is still vulnerable to AoE attacks.

New Lightie class: Enlightened Animorph (for lack of a better name)

They would be hybrid class, cloth armor. Their spells are primarily focused on transformation into specific creates based on status. Their skills would be similar to most adventurers, except w/o all of the unique abilities. Basically 3 attacks (modified by transformation), butcher, endurance, trance (not meditate). Their morph spells would turn them into a slightly better version of the animal that they are morphing into. Their armor would be absorbed and become useless, using the armor of the animal that they change into. So they could technically be a tank or dps.

[edit] I suggested these because they aren't just clones of something current and they have their own flavor.


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 Post subject: Re: New race and class
PostPosted: Wed Jun 20, 2012 11:31 am 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I'd be pretty happy with loyalty points being able to go things like existing non-playable races and allowing for some cross-class training. It'd be neat just on its own, and it could really change things up if that orc you see isn't just some polymorpher but an actual orc. Or seeing someone cast magic missile and then cause light. I'd assume they would have to take a whole lot of points, and it may be wishful thinking, but it'd still be really cool.


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