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Fix Charm Person
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22703
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Author:  archaicsmurf [ Fri Jul 06, 2012 9:17 am ]
Post subject:  Fix Charm Person

I strongly feel as though the concentration requirement for charm person needs to match, at the very least, control undead. A sorx should be able to utilize their spellset (armor, mirror images, invis, spell ward, gate) while holding a charm.

And obviously the ability to charm PCs should be removed.

Up to two selections.

Author:  Edoras [ Fri Jul 06, 2012 9:52 am ]
Post subject:  Re: Fix Charm Person

Uhh, sorcs don't need a buff.

Author:  evena [ Fri Jul 06, 2012 9:53 am ]
Post subject:  Re: Fix Charm Person

The ability to charm PCs isn't the problem. The problem is players like you with said ability.

Author:  Nightwing [ Fri Jul 06, 2012 9:57 am ]
Post subject:  Re: Fix Charm Person

Whether griefers gonna grief, or haters gonna hate, I wouldn't mind seeing charm person losing its PC ability.

Author:  evena [ Fri Jul 06, 2012 10:01 am ]
Post subject:  Re: Fix Charm Person

Nightwing wrote:
Whether griefers gonna grief, or haters gonna hate, I wouldn't mind seeing charm person losing its PC ability.



I've played a sorc that never used charm against PCs. I never really found it necessary, personally, but I have seen some creative uses for the spell. It's not necessary to remove the mechanic. A little more freedom on the part of the charmee would be good, but we've all seen that abused about 958240952 times.

Author:  Aust [ Fri Jul 06, 2012 10:03 am ]
Post subject:  Re: Fix Charm Person

If you are going to lower the concentration cost of charm person, you have to limit the ability by code to only allow one charm at a time, also, make it so you can't charm PCs. I am tired of this and it has gone on for too long. That's what she said.

Author:  ninja_ardith [ Fri Jul 06, 2012 10:24 am ]
Post subject:  Re: Fix Charm Person

Edoras wrote:
Uhh, sorcs don't need a buff.


Spellcasters do need buffed. It's [REDACTED] ridiculous that they are "spellcasters" yet so reliant on these NPCs to do work for them in a department that they don't even specialize in--melee. The only change recently that has really benefitted spellcasters recently was protection being made religion only. There's way too many sources of damage reduction in the game. Personally, I'd like to see it so that magical protection only affects melee damage. There's too many things a character can be under the influence of to reduce damage. After plowing through sanctuary/shield/reflex saves, the damage really does become laughable.

The original post is filled with abject stupidity though. There's no reason for a sorcerer to run around with even more melee damage output. It's silly to have your class fall under "spellcaster" when classes like the sorcerer and necromancer are really just NPC zerg specialists.

Author:  ObjectivistActivist [ Fri Jul 06, 2012 10:43 am ]
Post subject:  Re: Fix Charm Person

ninja_ardith wrote:
Edoras wrote:
Uhh, sorcs don't need a buff.


Spellcasters do need buffed. It's confusing ridiculous that they are "spellcasters" yet so reliant on these NPCs to do work for them in a department that they don't even specialize in--melee. The only change recently that has really benefitted spellcasters recently was protection being made religion only. There's way too many sources of damage reduction in the game. Personally, I'd like to see it so that magical protection only affects melee damage. There's too many things a character can be under the influence of to reduce damage. After plowing through sanctuary/shield/reflex saves, the damage really does become laughable.

The original post is filled with abject stupidity though. There's no reason for a sorcerer to run around with even more melee damage output. It's silly to have your class fall under "spellcaster" when classes like the sorcerer and necromancer are really just NPC zerg specialists.


This.

Author:  ladyjennbo [ Fri Jul 06, 2012 10:43 am ]
Post subject:  Re: Fix Charm Person

Once someone charmed me and saved one of my characters while I was afk/linkdead in the Wastelands.

Sorcs do need this change at all.

Author:  zryych [ Fri Jul 06, 2012 12:01 pm ]
Post subject:  Re: Fix Charm Person

I think removing Charm for PC's is a dumb idea. What I do think would be a good idea is to make charm not an 'I win' spell. Just because the spell lands shouldn't mean you now get to hold indefinitely. There should be a chance every few ticks or so for a check on the spell, so that a sorc that could extremely lucky in landing the spell is liable to loose it before too long. PC's should also be given the chance to break free themselves either with a specific command or just giving a chance based on stats and saves for a command like 'north' to work. Since the mind is slow, and people would of course be liable to spam the holy hell out of such things, commands that could allow one to exert one's own will (i.e. no score or attributes or things like that) should come with a healthy dose of lag, at least as long as trying to move when prone. NPCs wouldn't be trying to get away so as long as a sorc charmed a NPC they could easily control, the spell would work pretty much just as it does now for NPCs.

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