Not sure I know why exactly a lag was introduced to this skill, maybe it was to give some sort of downtime for a scout to re-arm in the event of a failed PK, I don't know, but damn man, was research done on this before the go ahead? I mean, go out there and tame something with a level 50 character D, just do it, go on, please? I'll put a pizza in the oven, tell me when you are done, there might be a slice left over by then.
Seriously, the lag is fine if the skill itself is given other tweaks, like a (way) higher success rate. You have no idea if the pet is even tamable at your level, or if at all, game doesn't tell you, so you have to sit there wondering if the next one is going to do the trick, even when there was no lag it sometimes took me one hundred (100, No, this is not hyperbolic, I counted, it sucked) tame attempts to get the damn thing to rub against my hairy leg. Sometimes you summon another guy's pet, and you have no way of knowing, the game won't tell you, unless he's in the same room, you could be trying to tame the pet you just know you tamed before forever.
Hard code that when you try like 15 times then the pet HAS to be tamed if he is of the right level, you might hit a super lucky critical and tame him from the first try, who knows! But definitely cap dat [REDACTED], or something.
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