Shattered Kingdoms

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 Post subject: Domination
PostPosted: Wed Jul 11, 2012 7:56 am 
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The last hellion I played was a deep-elf. I <3 deep-elves, but this spell has a huge problem. I could only dominate one npc at a time. I only assume I am prevented by doing this by the code, because I had enough concentration to cast the spell again, but I could not actually dominate another npc.

Deep-elves should be able to dominate two npcs!


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:33 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
yeah, I'll just say no, hellions don't need anymore help


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:37 am 
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Muktar wrote:
yeah, I'll just say no, hellions don't need anymore help


I'm not going out on a limb here, but you clearly have no idea what you're talking about.


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:37 am 
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SK Character: Karsh
ninja_ardith wrote:
Muktar wrote:
yeah, I'll just say no, hellions don't need anymore help


I'm not going out on a limb here, but you clearly have no idea what you're talking about.


:lol: +1


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:50 am 
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Location: Spokane, WA
Hellions are better than scouts currently, I think we can agree on that and since you said that scouts don't even need crossbows or any enhancements because they are just fine the way that they are, then hellions are just fine the way they are.

[edit] And I know we both agree that Hellions are better than scouts since you put Hellions closer to the top of the list of best classes and scouts near the bottom.


Last edited by Muktar on Wed Jul 11, 2012 8:52 am, edited 1 time in total.

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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:52 am 
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Muktar wrote:
Hellions are better than scouts currently, I think we can agree on that and since you said that scouts don't even need crossbows or any enhancements because they are just fine the way that they are, then hellions are just fine the way they are.


What the <adhesive medical strip>? How the hell do you connect this stuff in your mind?


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:53 am 
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Muktar wrote:
Hellions are better than scouts currently, I think we can agree on that and since you said that scouts don't even need crossbows or any enhancements because they are just fine the way that they are, then hellions are just fine the way they are.


lolz and +1, I was going to say the same thing for comedy's sake but you beat me to it.


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:56 am 
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ninja_ardith wrote:
Scouts are fine without crossbows. It should just be removed from their skillset.


And like I added to my post, you already stated that hellions are better than scouts by your ranking. Doesn't take a neurosurgeon to figure that out.


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:57 am 
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Also, while I support any good idea that would advance the hellion, or any other class in the eternal pursuit of balance of Shattered Kingdoms, I would not want a change that would steer us towards, and not away from the termed "NPC wars" mentality.

Edit: Edited for Tarzan speak.


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 Post subject: Re: Domination
PostPosted: Wed Jul 11, 2012 8:59 am 
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Okay take two things I posted in two different threads, take them out of context, and make a winning formula. You two have also obviously not played the hellion class recently, so I have to boggle at the idea that this would invoke "NPC wars."

There's no NPC that a hellion can dominate that remotely approaches the lethalness of a sorcerer or necromancer charm/control.


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