Shattered Kingdoms

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 Post subject: GM Pots
PostPosted: Mon Jul 30, 2012 1:17 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Curious, with all of Ardith's whinning something was said somewhere. Should there be GM pots available at all? I don't care either way, just curious.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 1:25 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't think there are any GM potions available. I suppose by this you are indicating high level potions. In addition, you haven't made any distinction over potions that are very limited and out in the middle of nowhere, and potions that are more populous and also available in capital cities at a very good price.

If I was answering what you should have asked, I'd have said that I've found it interesting to have so many easily accessible high-level vials in the game with little distinction in price compared to the low-level vials in the game that were already in existence. Too much? Maybe. It makes me a little sad inside when a builder of a capital city gets so carried away with making their city have phat lewt that they effectively invalidate any reward obtained from going to a difficult area to retrieve items.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 1:34 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Yes, Edoras that. I also find it ridiculous that the lowest level vials are almost the same cost as the high level ones.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 1:42 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Seriously, get out of gameplay.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 1:46 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
ninja_ardith wrote:
Seriously, get out of gameplay.


Seriously, just leave.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 1:52 pm 
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Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
So since it's GM pots, shouldn't we just smoke them and enjoy the game?


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 2:36 pm 
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Mortal

Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
wurd


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 2:38 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Y'all need to stop trolling each other before I just have your posting privileges removed altogether.

More on topic: there's no level 50 vials that I know of, and if there are, there ought not be. Very high level vials are no good either, though.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 2:59 pm 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Cap vials at level 35.


P.S. The downside to lowering vial levels? You're making people easier and easier to kill.


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 Post subject: Re: GM Pots
PostPosted: Mon Jul 30, 2012 3:02 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I read somewhere that the cap is 45, not sure if that was a typo or not. If it is 45, then is that too high?


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