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 Post subject: Racial weaknesses
PostPosted: Thu Aug 09, 2012 11:01 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Log wrote:
[HP:100%] [ME: 28%] [PE: 67%] Empire Avenue

An insignificant male halfling starts to concentrate.

[HP:100%] [ME: 28%] [PE: 67%] Empire Avenue

A fire elemental misses a legionnaire captain.
A fire elemental misses a legionnaire captain.
A fire elemental's flaming bite burns a legionnaire captain's chest.
You slash a fire elemental's chest HARD, cutting through its ribs!
You raise your weapon and slash it deep into a fire elemental's chest!
You slash a fire elemental's mouth, knocking out a few of its teeth!
You slash a fire elemental's mouth, knocking out a few of its teeth!
A fire elemental dodges a legionnaire captain's attack.
Overall, a fire elemental is in awful condition.

[HP:100%] [ME: 28%] [PE: 65%] Empire Avenue

An insignificant male halfling utters the words, 'waowa gsgrul'.
An insignificant male halfling fades into existence.
An insignificant male halfling unleashes a torrent of magma on you, charring your flesh severely!
That really did HURT!
You howl in agony as the magma clings to your body!

[HP: 42%] [ME: 28%] [PE: 65%] Empire Avenue


And again a few minutes later (what can I say, I'm a glutton for punishment / testing):
Log wrote:
[HP:100%] [ME: 15%] [PE: 74%] Empire Avenue

An insignificant male halfling starts to concentrate.

[HP:100%] [ME: 15%] [PE: 74%] Empire Avenue

A legionnaire captain punches at a fire elemental's right finger, bruising its slightly.
A fire elemental demolishes a legionnaire captain's chest with its flaming bite.
A fire elemental demolishes a legionnaire captain's chest with its flaming bite.
A fire elemental demolishes a legionnaire captain's chest with its flaming bite.
You slash at a fire elemental's head, causing a small but painful wound.
You slash at a fire elemental's head, causing a small but painful wound.
A fire elemental dodges your attack.
A fire elemental quickly jumps out of the way as a black wolf kicks dirt into the air.
A legionnaire captain stops using an iron hammer.
A legionnaire captain misses a fire elemental.
Overall, a fire elemental has some small wounds and bruises.

[HP:100%] [ME: 15%] [PE: 74%] Empire Avenue

A legionnaire captain regains his footing.

[HP:100%] [ME: 15%] [PE: 74%] Empire Avenue

An insignificant male halfling utters the words, 'waowa gsgrul'.
An insignificant male halfling fades into existence.
An insignificant male halfling unleashes a torrent of magma on you, charring your flesh severely!
That really did HURT!
You howl in agony as the magma clings to your body!

[HP: 43%] [ME: 15%] [PE: 74%] Empire Avenue

An insignificant male halfling starts to concentrate.


Now, I'm all for characters having weaknesses -- I get it... but with the loss of brewable resist elements, the new impairment system, and the fact that magma completely ignores MP / MR, yet still does increased damage to centaurs, I'm looking at a 10 hp train / max con merc that's taking more than half damage from a one-round combat cast spell. Granted, the magma can only cling once, but even after I'm still taking 30% damage, plus 2% every combat round from cling for 50(!!) rounds. Again to emphasize this, a centaur that's hit full by a single cast of magma will die without a source of healing off of cling damage alone.


I didn't really want to post this, but something needs revision. Personally, I'd vote for removing the fire flag from magma -- as illogical as that sounds, it would probably bring the spell into reasonable balance (and goodness knows magma doesn't really make sense anymore from a mechanical perspective anyway).


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 11:17 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Nah. This is fine. Racial weaknesses rape the races that have them. They should continue to do so.

Edit: Actually, if anything the ability to negate/work around racial weaknesses should be reduced across the board.


Last edited by ObjectivistActivist on Thu Aug 09, 2012 11:19 am, edited 1 time in total.

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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 11:19 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Curious, how much damage does a BoG do to delves? Is it comparable or not even close?


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 11:20 am 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
You can't really compare Magma to BoG. BoG has resists and can be nullified with enchants. The most you can do to defend against Magma is stack reflex and pray not to get hit by the cling, which even then you're still losing 1/3 of your life each shot.


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 12:09 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Uh. You can't compare BoG and Magma because BoG has this thing where it makes you stand still and die.

That's a pretty radical thing to be weak to.

Nevermind that it's half round cast and an impairment spell.


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 12:14 pm 
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Location: Los Angeles, CA
How long have you played Jurath? A long time, if you're just now being bothered by magma I'd say that's not really much of a racial weakness.


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 12:21 pm 
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Dralan wrote:
You can't really compare Magma to BoG. BoG has resists and can be nullified with enchants. The most you can do to defend against Magma is stack reflex and pray not to get hit by the cling, which even then you're still losing 1/3 of your life each shot.


Yeah, that too. Fire and BoG are definitely probably the top weaknesses that suck to have. Iron and negative can all be dealt with in some form.


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 12:39 pm 
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Terrus wrote:
How long have you played Jurath? A long time, if you're just now being bothered by magma I'd say that's not really much of a racial weakness.


Terrus,

This is just now becoming an issue because of the changes made that make RE unbrewable. Nightwing very clearly said that at the beginning of his post.

Thanks!


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 12:45 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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Terrus wrote:
How long have you played Jurath? A long time, if you're just now being bothered by magma I'd say that's not really much of a racial weakness.


I tend to agree with Nightwing, since fire is by far the worst vulnerability of any race. In addition, centaurs also have to deal with their legs being exposed. The addition of barding for their legs definitely helps, but it is not nearly as abundant as leggings/greaves/pants for other races.

And what awesome bonuses does a centaur get for these glaring vulnerabilities? Mastered endurance, which is decent but not really that great if you play a class that has endurance as part of its skill set. Their stat maxes are only average at best, so I wouldn't consider that a bonus. Size large? That is both a bonus and a drawback.

They resist acid and cold, which is definitely handy but not worth a fire vulnerability. Compared to other races that get awesome stuff like innate magical protection, which is by far the best racial innate in the game. Centaurs get the short end of the stick and should be looked at, in my opinion.


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 Post subject: Re: Racial weaknesses
PostPosted: Thu Aug 09, 2012 1:51 pm 
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Location: Canada
SK Character: Karsh
Actually, the worst racial weakness to have is to only have the ability to have 1/3 the enchants of any other race out there. That, and to be essentially naked over your entire body, esp. crit areas like head and chest.

There's a centaur build that completely ignores every bit of fire damage already, with the exception of magma. And really, even spells like flamestrike/hellfire are not going to do a lot to other centaurs. It'll hurt more than your average non-centaur, sure, but it's not going to be game changing.

The fact that there's one spell out there that centaurs should rightly be deathly afraid of is not a problem. It's one spell, and there's usually far fewer warlocks in the game than you're seeing recently.


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