Shattered Kingdoms

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Remove scripts from gear?
All scripts should be removed gear 22%  22%  [ 7 ]
All scripts, not including Sacred, removed from gear 9%  9%  [ 3 ]
WTH? No, we need more scripts! 25%  25%  [ 8 ]
Just fine 22%  22%  [ 7 ]
Wert 22%  22%  [ 7 ]
Total votes : 32
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 Post subject: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 2:40 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
This came up a couple times so, poll time!


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 2:48 pm 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
lol, why would you remove scripts, but leave sacred eq intact, that is dumb


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 2:50 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
WickedWitch wrote:
lol, why would you remove scripts, but leave sacred eq intact, that is dumb


The perk of the sacred equipment. Also, RPwise, much harder to hoard.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 2:55 pm 
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Mortal

Joined: Tue May 24, 2011 5:07 pm
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Location: Alera
I like sacred eq. It gives a little oomph to religious rp, and it gives a helping hand to nubs (like myself) who more often than not don't know where to get the leet eq.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 2:59 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
How is a free set of high AC energy that you can't lose not enough of a perk?

Anyways, voted for yes.

If you're going to nerf stuff, might as well just remove it all, because let's face it, they are going to fail miserably in properly nerfing.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 5:22 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
WickedWitch wrote:
If you're going to nerf stuff, might as well just remove it all, because let's face it, they are going to fail miserably in properly nerfing.


This is a miserably depressing stance to take.

We have a system that allows for items to be used in sets. I'd like more people to need to commit to certain "sets" to get something out of an item. Additionally, I think SOME scripted items are okay -- utility scripts don't bug me so much.

The heavy reliance on godlike loot that casts spells that are way too strong has to end, though.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 5:33 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I know I would love to see more armor sets come with static effect set bonuses. ie more ac, stats, mp....

I really dislike singular items that cast spells

[edited for clarity]


Last edited by Muktar on Sun Aug 12, 2012 6:18 pm, edited 1 time in total.

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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 5:41 pm 
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Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Quote:
We have a system that allows for items to be used in sets



THIS is an AWESOME idea, if you want mirror image/true seeing/invis/hide/etc. outside your class, commit to 5 pieces or more of a single set in order get that bonus.

I love this, single best Idea I have seen in forever, way to go Sargas, I think this is a viable answer.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 8:31 pm 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
spidermonkey wrote:
Quote:
We have a system that allows for items to be used in sets



THIS is an AWESOME idea, if you want mirror image/true seeing/invis/hide/etc. outside your class, commit to 5 pieces or more of a single set in order get that bonus.

I love this, single best Idea I have seen in forever, way to go Sargas, I think this is a viable answer.



This would indeed make things more interesting...


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 12, 2012 9:34 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Sargas wrote:
The heavy reliance on godlike loot that casts spells that are way too strong has to end, though.


Hear hear!!


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