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kick https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=22938 |
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Author: | zryych [ Mon Aug 27, 2012 10:46 am ] |
Post subject: | kick |
Here's an easy way to make this skill suck slightly less and not make anything overpowering: Allow bashable doors to be kicked in. There's really no reason to think that a swashbuckler couldn't fairly easily do this, nor a centaur should be unable to rear up on his front legs and send the door flying with his back. |
Author: | jhorleb [ Mon Aug 27, 2012 11:37 am ] |
Post subject: | Re: kick |
I'd like to see kick sap some PE from the victim also. I like the idea of it knocking down doors. |
Author: | Nightwing [ Mon Aug 27, 2012 12:07 pm ] |
Post subject: | Re: kick |
Kicking down doors would be pretty sweet. |
Author: | Minette [ Mon Aug 27, 2012 5:27 pm ] |
Post subject: | Re: kick |
jhorleb wrote: like to see kick sap some PE from the victim this idea is good actually |
Author: | patrisaurus [ Tue Aug 28, 2012 9:29 am ] |
Post subject: | Re: kick |
jhorleb is an idea thief=( I am a fan of both suggestions though. |
Author: | zryych [ Tue Aug 28, 2012 9:56 am ] |
Post subject: | Re: kick |
Yeah, I like the additional suggestion too. Let folks kick down doors, and kick other people to sap some PE. |
Author: | Travorn [ Tue Aug 28, 2012 10:11 am ] |
Post subject: | Re: kick |
This could allow for varying degrees of door strengths. Rotted, dilapidated, deteriorating, normal, reinforced, solid and Brinks armoured door (no-bash doors). Bashing a door should be far easier than kicking one. Kicking a reinforced door should take 3-4 tries, where a bash could be 1-3, based on strength. The discrepancy of tries comes from the fact that bash has far more leverage and surface area, be it just a shoulder and arm or a shield, compared to the relatively small area of a boot. Plus, I would love to be there to see someone kick a rotted door and it still hang on its hinges. |
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