Shattered Kingdoms

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 Post subject: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 1:26 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
How come all NPCs have steel daggers all of a sudden? Just wandering around Taslamar - the bandits underneath the rogue den, the bandits on the way to Everclear, the shopkeepers, etc now have steel daggers. Was this a deliberate change? If so fine, but then why do they carry multiple daggers - for instance, the ragged deep-elves now have both steel daggers AND green knives, and the bandits now have rusty blades AND steel daggers. They change them mid-fight and everything. Is all this intentional? Why do they need multiple daggers?


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 Post subject: Re: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 1:34 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Because get STABBED, that's why.

Actually, in all reality, I wonder if they are loading their throwing weapons and then not throwing them for some reason, and then discovering they'd rather use those new knives...


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 Post subject: Re: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 1:36 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
New steel daggers? And you want me to THROW these? @#*$, son, once I kill this hooker I'm going to VEGAS.

It seems there's a lot of this going around with the new item limitation code. Check the bug thread in Bug Discussion that I just posted in and put this up in there too.


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 Post subject: Re: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 1:39 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The new daggers are not a problem with the object limit code. Rogues just get daggers now, but they are only supposed to get them if they don't have anything else to wield. I'll take a look at what is going on re: ragged deep-elves.


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 Post subject: Re: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 1:59 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Dulrik wrote:
The new daggers are not a problem with the object limit code. Rogues just get daggers now, but they are only supposed to get them if they don't have anything else to wield. I'll take a look at what is going on re: ragged deep-elves.


Well, it looks to me that the rogues that already had weapons to begin with are now loading both and getting wtf confused while fighting.


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 Post subject: Re: NPCs & steel daggers
PostPosted: Mon Sep 03, 2012 3:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Found the problem and will have a fix for that next reboot.


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