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Swashbuckler ability idea
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23027
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Author:  Irrad [ Mon Sep 17, 2012 10:40 am ]
Post subject:  Swashbuckler ability idea

I'm sure many of you have played table top RPGs and I've seen on these forums that a lot of you feel Swashbucklers need some love. I haven't seen it but I have only gotten one to Mentor and haven't engaged in pvp is I could avoid it. I was just thinking that perhaps a skill that gives a little bit of bonus damage based off of the dexterity score (akin to White Wolf games in which high dexterity can lead to more damage by having strikes be more accurate, hitting more critical areas then a wild swing) or substituting dexterity for strength in damage calculations making humans (with their +3 to main stat) and high dex races that tend toward the class more capable of using their stat. Something like Precision Strikes or what not. Just an idea.

Author:  ObjectivistActivist [ Mon Sep 17, 2012 11:00 am ]
Post subject:  Re: Swashbuckler ability idea

EDIT: NVM, it's been too long since I played tabletop. Carry on.

Author:  spidermonkey [ Mon Sep 17, 2012 11:02 am ]
Post subject:  Re: Swashbuckler ability idea

Unless you had a gift/discipline/sphere/charm/artifact that said otherwise, str was the multiplier, and potence was unreal for auto damage. :drunk:

edit: I bite you! I hit! Take four auto agg immidiately and let me roll for the rest! Awwww no fortitude? Sux 2 b U!

Author:  ObjectivistActivist [ Mon Sep 17, 2012 11:03 am ]
Post subject:  Re: Swashbuckler ability idea

spidermonkey wrote:
Unless you had a gift/discipline/sphere/charm/artifact that said otherwise, str was the multiplier, and potence was unreal for auto damage. :drunk:


No, I just looked it up. STR was only used to calculate clinch/grappling. DEX + Brawl/melee were the rolls for to-hit, and the number of successes determined bonus damage. Potence was just added as free damage successes after hit.

Author:  ObjectivistActivist [ Mon Sep 17, 2012 11:13 am ]
Post subject:  Re: Swashbuckler ability idea

Also, this thread reminds me that I miss weekly VtM games so very much. QQ

Author:  Irrad [ Mon Sep 17, 2012 11:31 am ]
Post subject:  Re: Swashbuckler ability idea

I'm a 10 year table top and LARP White Wolf veteran with 15 years DnD experience and a smattering of L5R, LotR, Godlike and anything I could get someone else to run. In White Wolf at least, Dex is the real damage stat. Firearms, melee and brawl all use it and extra successes were extra damage.

Author:  Chem [ Sat Sep 22, 2012 11:43 am ]
Post subject:  Re: Swashbuckler ability idea

Have a great idea for Swashbucklers, delete the class. No longer serves a purpose but causing boredom.

Author:  Dexity [ Sun Sep 23, 2012 1:36 pm ]
Post subject:  Re: Swashbuckler ability idea

Quote:
[Skills help] finesse

Automatic

The abilities of the swashbuckler lie in the melding of tremendous skill
with balanced weapons that are capable of striking with great precision.
Finesse is the key to the swashbuckler's success as it provides him with
the edge he needs in several important areas.

Besides enhancing weapon accuracy, the skill also makes it more difficult
to parry and disarm the swashbuckler's dancing blades. Swashbucklers also
use finesse to make up for their lack of familiarity with other weapons
when disarming. But perhaps most important is the ability to find chinks
in the protection of even the heaviest armor.
Just remember that for the
swashbuckler, not every sword is created equal - only certain finesse weapons
allow him to make full use of all his skills.

Finesse weapons: broadsword, curved dagger, cutlass, dagger, epee,
falchion, gladius, hunting knife, kris, kama, katana, khopesh, khukri,
longsword, machete, no-dachi, rapier, sai, scimitar, shortsword, sickle,
skinning knife, straight dagger, tanto, and wakizashi




Similar!

Author:  Irrad [ Mon Sep 24, 2012 10:01 am ]
Post subject:  Re: Swashbuckler ability idea

Yea, I think that perhaps just tweaking it to include a small damage modification as well as to go with the accuracy and disarm bonuses. Just thought that making it a different ability would be nice so it could be put in later on.

Author:  Dalibura [ Mon Sep 24, 2012 10:07 am ]
Post subject:  Re: Swashbuckler ability idea

Perhaps give them the ability to specialize in one finesse weapon to increase their damage output?

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