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Banishment and a voodoo suggestion too.
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23182
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Author:  Kin [ Tue Oct 30, 2012 4:41 pm ]
Post subject:  Banishment and a voodoo suggestion too.

I think the way banishment works needs to be altered a bit. The problem is that you spawn limitless bounty NPCs until their coffers are empty and shopkeepers refuse to sell to you. This is a problem because you can't really stun or kill shopkeepers for their inventory and on top of that, if you steal from them it crumbles later anyways. The solution is make it so that shopkeepers can be killed and their items taken OR make it so that they deal with outlaws at a higher price (Say 20% mark up or so).

On top of that, theres a slippery slope to where raiding cities gets ungodly amounts of jail time. Before bounty NPCs, racking up even 50-100 RL hours was difficult because you typically had to kill pc's and most guards you could kill before they reported you. Nowadays with bounty NPCs, they spawn endlessly and you can be reported for killing them. When you spawn 2-3 bounty NPCs it doesn't take long to rack up a massive list. The solution is to either remove bounty NPCs or make it so that they don't count as crimes or so. I know this goes against the NPC as real people ideology but let's be real, people shouldn't have 200 RL hours of jail time for raiding cities and killing NPCs. Alternatively, you could just set a sentence cap and possibly an execution punishment to deal with the most heinous of criminals (Those that have a ton of time.) THoughts?

Now as for voodoo. Honestly, I was at first going to jump on the "REMOVE VOODOO" wagon. After I thought about it a bit, I want to suggest a different change. There is a certain cabal spell that you must greet someone in order to use. Why not just make it so that voodoo can't be used on someone unless you greet them. Besides, one of the most sacred things is a name and soul. That way they can get a doll of you but unless you've greeted them, they can't voodoo you. Of course, this means that a friendly sorc can charm you and make you greet them, but still. Regardless, I think it'd be a good change that would limit a very powerful spell that has the potential to kill anyone from anywhere. Thoughts? Suggestions?

Author:  patrisaurus [ Tue Oct 30, 2012 5:08 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

My thought is that you must be playing a character who's getting banished places, and getting voodoo'd. What a surprise to see you wanting them nerfed :lol:.

Ribbing aside, I agree that bounty NPCs should probably be off the law system like Trib members are, but then again, you can get reported for killing Trib members, so it looks like I just talked myself into thinking it's good to keep them on. I am firmly in the don't do the crime if you can't do the time camp.

Voodoo I've always thought to be poor sportsmanship, but, a sprite in a religion is the last char that should be dying to it ever. With minimal effort you can have protection up all the time, with medium effort you can have protection and sanc up all the time, and with high effort you can have protection, sanc, and shield up most of the time. Added to your sprite MP, you will not be killable with voodoo unless you have built for asthmatic CON, which seems like a player choice. It is not as overpowered as people make it seem - it is just rage inspiring, like BASH BASH BASH or arrows + retreat or any number of other tictacs.

Tell me you at least understand why people are going to call you out when you post two subjects that are completely unrelated, except for the fact that you're dealing with them in game right now, and ask for changes to make your life easier. It lowers your credibility!

Author:  Galactus [ Tue Oct 30, 2012 5:12 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

Don't like the greeted thing because, voodoo once was based on that and no one ever greeted a shaman or anyone thought to be a shaman

Author:  Sargas [ Tue Oct 30, 2012 6:28 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

Greet idea is awful, sorry.

Author:  archaicsmurf [ Tue Oct 30, 2012 8:41 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

Coming from someone who isn't banished or voodood.

I think Voodoo should be deleted. Replaced with scry. And scrying alerting the victim with "You receive a vision of your tormentor!" And that stupid OPd item getting deleted in the process.

Banishment is fine.

Author:  Whinston [ Tue Oct 30, 2012 9:33 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

I'm also not presently banished anywhere (though I'm probably wanted in at least one place) but I am actually against someone being able to rack up such an obscene amount of prison time, it'd be better just to execute them, and call it there, if they have more than a few IRL hours. No one is going to be willing to wait 124 IRL hours to get out of jail. I'd either be a jerk and log in an hour a day to keep my equipment out of spite, or I'd just delete and remake. Either way, it isn't doing the game or its players any favors.

Voodoo should be left as it is. I oppose all nerfing of player skills and spells. If a class seems too powerful, then obviously the other classes are too weak, and need to be brought up to par.


Don



Don

Author:  Galactus [ Tue Oct 30, 2012 10:01 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

Piggybacking on smurf's idea, I also think that Voodoo should be eliminated for scry except you get a will save and having a doll will make it nearly impossible to resist.

Author:  Opey [ Wed Oct 31, 2012 10:30 am ]
Post subject:  Re: Banishment and a voodoo suggestion too.

Do you people really think that if voodoo is replaced with scry no one is going to come crawling to the forums to whine about scry? Scry would be far more powerful than voodoo, in my opinion.

Author:  skhellion54 [ Wed Oct 31, 2012 10:35 am ]
Post subject:  Re: Banishment and a voodoo suggestion too.

why not remove voodoo and give them the lower resistance spell that some NPCs get already. That way it can play into the barb MR thing so they can at least buff friendly and play into the RP they should have... and can use it aggressively in combat. to lower enchants like other religion spells.

Author:  archaicsmurf [ Wed Oct 31, 2012 12:33 pm ]
Post subject:  Re: Banishment and a voodoo suggestion too.

I think if I had to pick the lesser of two evils, I would go with scry. The mana kit thing and insta-pks that involve no skill whatsoever are dumb. Scry is a similar concept, spirits going out to find someone, but makes the shaman do a bit of work.

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