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Enchantments https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23255 |
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Author: | Achernar [ Tue Nov 20, 2012 6:50 am ] |
Post subject: | Enchantments |
Just how many and what type of enchantments do you consider good in a competitive set of gear? I'm sure it depends on the situation, but what's a general target that would be sufficient to survive the day to day rigors of the realm of Pyrathia? |
Author: | Edoras [ Tue Nov 20, 2012 6:52 am ] |
Post subject: | Re: Enchantments |
At least greater protection on every armor piece, more on top of that is optimal. Overall, I prefer to aim for 20+ enchantments in my saves, especially willpower and fortitude, and on added magical protection on jewelry too. There's no upper limit on any of those however, especially with impairment. Everything can always be improved. |
Author: | Rodwen [ Tue Nov 20, 2012 6:57 am ] |
Post subject: | Re: Enchantments |
I'd like to just take a moment to say HOLY [REDACTED] ACHY! YAY! *hugs* |
Author: | the_me [ Tue Nov 20, 2012 6:59 am ] |
Post subject: | Re: Enchantments |
Personally, usually when playing casters, I like a set with a high amount of resistance. I never had the patience to grind for 20+ on everything, 15 seemed to do fine. But I'm no PK expert whatsoever. Mine always did fine for most PvE situations. Aside from my preference for resistance, protection, willpower, and strength were other ones I'd go out of my way for. |
Author: | Baldric [ Tue Nov 20, 2012 7:04 am ] |
Post subject: | Re: Enchantments |
The bare-minimum for me would be 20wp 20fort 25mp. Note that if I had a suit like this, I would not consider it complete, but if a situation came up in which I had to fight, I would show up. As melee, I would require at least 2MP on each armor piece before considering PK. A "complete" suit would have 30wp, 25fort, 20reflex, 40mp, <4mr, and for melee each armor piece would have at least 4mp. |
Author: | Imperialistic_Babble [ Tue Nov 20, 2012 8:26 am ] |
Post subject: | Re: Enchantments |
Baldric wrote: The bare-minimum for me would be 20wp 20fort 25mp. Note that if I had a suit like this, I would not consider it complete, but if a situation came up in which I had to fight, I would show up. As melee, I would require at least 2MP on each armor piece before considering PK. A "complete" suit would have 30wp, 25fort, 20reflex, 40mp, <4mr, and for melee each armor piece would have at least 4mp. I would echo this though add that with a class that can enchant their own gear I tend to aim for 10+ enchantments per piece I am wearing with no MR. |
Author: | jhorleb [ Tue Nov 20, 2012 9:04 am ] |
Post subject: | Re: Enchantments |
Imperialistic_Babble wrote: Baldric wrote: The bare-minimum for me would be 20wp 20fort 25mp. Note that if I had a suit like this, I would not consider it complete, but if a situation came up in which I had to fight, I would show up. As melee, I would require at least 2MP on each armor piece before considering PK. A "complete" suit would have 30wp, 25fort, 20reflex, 40mp, <4mr, and for melee each armor piece would have at least 4mp. I would echo this though add that with a class that can enchant their own gear I tend to aim for 10+ enchantments per piece I am wearing with no MR. You people are crazy. [Edit] Referring to the 10+ enchantments. That takes SOO much time it's ridiculous. But I agree with the complete set comment Baldric had above. |
Author: | ladyjennbo [ Tue Nov 20, 2012 10:18 am ] |
Post subject: | Re: Enchantments |
I'm apparently in the minority, but I think magical resistance is worthless on armor with the new barb MR changes. I don't know any numbers or anything about enchanting, but I like willpower and protection the best. |
Author: | ObjectivistActivist [ Tue Nov 20, 2012 10:22 am ] |
Post subject: | Re: Enchantments |
MR barbs that also enchant for MR are pretty hawt. |
Author: | mundufisen [ Tue Nov 20, 2012 10:52 am ] |
Post subject: | Re: Enchantments |
ObjectivistActivist wrote: MR barbs that also enchant for MR are pretty hawt. Agreed. MR on armor is not useless, because from what I understand the more MR you have the more you get healed when you resist a spell. |
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