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Spell ward revamp
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23364
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Author:  Morovik [ Tue Dec 11, 2012 5:12 am ]
Post subject:  Spell ward revamp

Given the changes in the enchanting system and the amount of usefulness of the spell currently, I would like to see a change in the way this spell works.


*It has the chance to completely absorb magical attacks(spells) based on the level of the caster/level of the spell used/level of casted spell;
for example it would negate one finger of death spell and two cause lights or negate ten cause lights, etc.

Author:  Edoras [ Tue Dec 11, 2012 6:15 am ]
Post subject:  Re: Spell ward revamp

Or it could just raise MR like always because spellward is still needed unless you want to drive yourself into insanity enchanting for MR.

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