Dulrik wrote:
I think a good paladin would attempt to stop murder and the general chaos of an invasion even if it means breaking the law. In this regard, good takes priority over the law. However, that does not mean the paladin does not respect the law. He would surrender to the authorities once the crisis is over, and accept jail time if he must, as simply another trial to be endured for doing the right thing.
While I don't disagree, I do think some sort of bounty system would be interesting. It could have big limitations, like a bounty can only be issued by the leaders of a tribunal, and only if the criminal is banished. Only one person could pursue a specific bounty at a time (so if anyone assists in the attack, they would be committing a crime), and only one bounty could be pursued by any given hunter at a time; this could be ensured by a sort of quest system where a character goes to the local judge and looks at the bounty list, in the same manner as the outlaw list, and if there are any listed, they could be accepted. Only a citizen of any given kingdom can be a bounty hunter for that kingdom.
I'm sure there are more important things to think about right now, but it's still an idea that I'm pretty fond of.