Dulrik wrote:
I am certainly open to hearing more ideas on how to incentivize role-playing. But in my experience it's easier said than done. Most of the rewards in my toolbox are only of interest to the PK side.
Here are some ideas. They are given in the order that I like them. I'm not really a huge fan of the third one, but I put it there anyway:
Mentor Point Bonus:
Rewards could include a mentor point award as well as an XP award. Suppose it takes 100 mentor points to get an attribute point. Suppose further that a small reward gives 1/4 of a level in XP. A small reward would also include 25 mentor points. A full level reward would also include 100 mentor points. In the lifetime of a character who accrues a lot of rewards for great RP this might amount to a handful of attribute points. This would not be unbalancing, but it would be a little something extra for people who consistently RP well and keep characters for a long time. Of course, the opposite would hold true as well. Curses would detract from mentor points.
Paragon Buff:
The paragon title is worth very little. It gets you a few "<Hardcore RPer> tells you' OOC Congrats on paragon
,'" but that's about it. It could be enhanced to include an actual bonus. It could be a minor HP bonus (less than a victory bonus) that persists while you keep the paragon flag. This would also not be unbalancing, and would be a proper tip of the cap to good RPers.
There are other things that could be done to modify the paragon system, but that might be a topic for a different thread.
Elite RP Shop:
Some quests on SK grant access to special shops. Perhaps accruing rewards could be seen as a sort of quest. If you accumulate enough XP as a GM to become eligible to advance, you could spend those XP to get access to a special shop. This shop could have equipment for sale that is above average. Not as good as sacred equipment, but better than you can get in most shops. It would be of a desirable material with moderate innate endowments. It could be custom tailored to look how you want it to look, sort of like the engraved shields in Teron. It would not have any beneficial scripts, and it would not be as good as equipment you can get from difficult PvE areas, but it would be a little something that players might like. Furthermore, if anyone without the appropriate qualifications tried to wear it, it wouldn't work. They would remove it as per certain quest items that get removed when you try to wear them without having done the quest.
None of this directly addresses the specific issue that the OP raised about getting more RPers involved in CRS. But, this would get more PKers to become RPKers. This, in turn, would create more RP in general, thereby getting more PKers to RP with RPers, helping to bridge the gap between them.