I'm moving my serious proposal away from the flames for more discussion. Please feel free to add to the concept or flame it at your leisure.
Quote:
I don't like playing leader characters, but I have fallen into them by default on occasion. I'm more than happy to pass flags along in such cases, believe me!
However, the diplomacy system could use an examination, IMO. Power players (PvP wise) should certainly not be the only people allowed to lead; however, it would be interesting to see the duties split formally. One leader able to affect diplomacy with generally-recognized military protections like diplomats do IRL, the other allowed some tactical advantage to assist in leading the armed force of the tribunal/cabal.
It would be like . . . Roleplay and tactics working in harmony.
Despite Edoras' insistence, this cannot actually be done currently because players won't respect the idea of a diplomat. It's kill-kill-kill everyone in the opposing faction and accept nothing short of humilated surrender.
The idea here is to get the PvP players interacting with the RPers to create a diverse and multi-faceted organization system. I understand that this requires slightly higher player participation in factions, but it would help to give those who may be less inclined to be involved for their perma-noobness incentive to try. For the purposes of this discussion, we'll call the split positions "Diplomat" and "General."
Suggested Considerations:
- "Diplomat" flag causes attacker of opposing faction to be warned of status (enter last command to continue/attack a messenger? this is madness!)
- Successful murder of "Diplomat" is noted as a crime in any kingdom but only garners law punishment in his/her homeland
- Successful murder of "Diplomat" automatically nullifies truce/alliance status with his/her faction and that of the murderer
- "General" receives incentive for warparty leadership -- I'm thinking 2 guards in his group, but this may be OP (perhaps a rallying cry type effect on all cabal/trib members grouped with General)
- Successful murder of "General" gives small bonus to enemy combatants
- In the event that a faction has only one leader, all bonuses are reduced and single leader has the ability to both affect diplomacy and lead battles
I'm ready for your thoughts!