Shattered Kingdoms
https://shatteredkingdoms.org/forums/

Best Race/Class combination after the new changes?
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23458
Page 1 of 5

Author:  Teh_Peso [ Sun Dec 30, 2012 4:25 pm ]
Post subject:  Best Race/Class combination after the new changes?

What do you think, and why?

Author:  Opey [ Sun Dec 30, 2012 4:29 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

Obviously, sprite necromancer.

trollolololol <3 Edoras

Author:  Dralan [ Sun Dec 30, 2012 4:37 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.

Author:  FinneyOwnzU [ Sun Dec 30, 2012 5:11 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.

Author:  archaicsmurf [ Sun Dec 30, 2012 5:14 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

This is easy. MR barb.

Author:  Opey [ Sun Dec 30, 2012 5:16 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

I have to disagree with you. The impairment thing is a big deal. I'm not complaining in any way, but it is more of a subtlety which can make the most difference against an MR barbarian.

I like a mercenary now with the speed enchantment change. It opened up a lot of new weapon choices.

Author:  FinneyOwnzU [ Sun Dec 30, 2012 5:17 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.

Author:  Dralan [ Sun Dec 30, 2012 5:32 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

FinneyOwnzU wrote:
Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.



I'm not so sure they did, to be honest. Before changes, people had 4-5 MP and saves. Now they have 4-5 AP AND 4-5 MP, which is easy to do unless they are cramming MR in there too. So unless someone is running MR, I doubt they're going to notice, and a sorc has always been arrow fodder until you go ethereal.

Author:  jhorleb [ Sun Dec 30, 2012 5:33 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

FinneyOwnzU wrote:
Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.


If taunt were changed such that you couldn't overcome it with +int, it would need to have an easier save or have a less dramatic effect on int. A near-automatic -9 hit to int without a way to counteract it in addition to the no-flee effect is way too strong, even for the weakest class in the game.

Author:  Tragonis [ Sun Dec 30, 2012 5:34 pm ]
Post subject:  Re: Best Race/Class combination after the new changes?

Human Sorc.

Page 1 of 5 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/