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 Post subject: Pickpocket
PostPosted: Fri Jan 18, 2013 12:16 pm 
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Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
Skill suggestion for rogues:

The ability to steal a random object from inside a players container. The chance of success for pickpocket would need to be lower than steal. If the container is closed it takes one pickpocket attempt to open the container, and another to take an object.

Equivalent ability with plant, or a new skill like plant.


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 12:17 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
noooo


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 12:23 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Old idea. Hashed out ad-infinitum in innumerable threads over the years. Usually in support of it. However, this time it seems like this is just being brought up to add credibility and/or utility to a different idea that pretty much no one except the OP is in support of, and therefore I will nix this iteration of this idea.


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 12:24 pm 
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Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
ROFL

You know based on this afternoon, I think the more vehemently opposed people are to my suggestions the better they are!

:devil:


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 12:25 pm 
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Mortal

Joined: Sat Dec 08, 2012 5:41 pm
Posts: 234
Location: New Brunswick, Canada
SK Character: Prindle
ObjectivistActivist wrote:
Old idea. Hashed out ad-infinitum in innumerable threads over the years. Usually in support of it. However, this time it seems like this is just being brought up to add credibility and/or utility to a different idea that pretty much no one except the OP is in support of, and therefore I will nix this iteration of this idea.



Please treat the suggestion as seperate. I have no qualms with one being accepted and the other not. It was merely raised as a side thought from the other.

But I know you secretly love my other suggestion Objective, you wouldn't Object so hard to it otherwise! :D


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 12:41 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
:o


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 1:46 pm 
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Mortal

Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
I would be okay with it if it was just a chance to steal money. Stealing a sword or something seems silly.


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 1:54 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
nah.


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 4:02 pm 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
This would make rogues way too devastating, especially if someone got put to sleep. Unless it woke up/started combat.


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 Post subject: Re: Pickpocket
PostPosted: Fri Jan 18, 2013 4:23 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I think rogues should be able to peak inside people's containers, and even steal from them.


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