Shattered Kingdoms

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 Post subject: Spell idea: enervation
PostPosted: Thu Jun 07, 2007 2:12 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Miami, FL
Simple spell that deals PE damage. It should deal a bunch of it, since you're deciding to cast this instead of, say, a damage spell.

Available to necromancers and shamans.

...That's it.


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PostPosted: Thu Jun 07, 2007 2:34 am 
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Joined: Sat Feb 28, 2004 5:14 pm
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Second the notion since the addition of PE code. I think the inverse of refresh is enough. Stopping people from wording out is the first task of the spell considering they where most likely moving around before they found you/you found them their PE is already going to be about 3/4s. Second task is to use it to make them helpless in a fight this should be almost as hard to manage as killing them because thats what is going to happen to them when they get to zero PE. Dont know about the name enervation always makes be think of level drain from D&D. Fatigue would probably be a better name for it, but thats just a name the idea is good.


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PostPosted: Thu Jun 07, 2007 3:03 am 
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Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
I second this idea.


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PostPosted: Thu Jun 07, 2007 8:46 am 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
I vote no, because of arguments in the 'Energy drain, revised' thread.

From my experiences, half of PKing involves one party fleeing before a successful kill is accomplished, the ability to get away, prepare for the fight, and come back more prepared.

I feel like draining someone's PE, making them completely immobile, is similar (not the same as) to a certain cabal spell. Enervation/fatigue has the potential to be seriously abused when that class already does enough damage to players (or so thought).

Swashies have taunt, rogues have hamstring, necros have armies of GM NPCs equipped with weapons and their own arsenal of malicious spells.


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PostPosted: Thu Jun 07, 2007 9:33 am 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
shamans and necros already get curse to keep people from wording out.

I'm not entirely opposed to the idea, but I don't support it either.


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PostPosted: Thu Jun 07, 2007 9:46 am 
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Joined: Fri Oct 24, 2003 7:26 am
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Location: Under my covers... sleeping
Not a big fan. At least, not for giving it to necros (who are already powerful enough) and for shamans (who aren't that bad)...

sleeper


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PostPosted: Thu Jun 07, 2007 9:49 am 
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Joined: Tue Feb 15, 2005 7:56 pm
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Hmm, the priesty in me says, "Psh. I'll just ref and word anyway."

But the alt in me says, "DON'T DO IT!"

Sorry, no. :(


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PostPosted: Thu Jun 07, 2007 2:49 pm 
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The idea is to work on the PE code and make more tactics to use. Draining someone of all their PE only works if your willing to stand over them every tick and case them down when they run (towards somewhere safe) and maybe summon them back to a point where they cant get to safety. It also leaves them able to see and make tells says emotes. Being 100 times better than the situation that was changed with a cabal spell. Could also work with other new spells that cause more PE to be used. Hamstring for example makes moving more expensive. Making high winds against flying foes. Might actually make dancing with the song of death effective in a PvP fight. I really think the idea has merit if balanced well.


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PostPosted: Thu Jun 07, 2007 4:43 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
I think the PE code is fine how it is.

Back in the day there used to be no cost for melee, now there is. Dirt kicking, kick, second attack - all that didnt used to have a PE cost, but it makes sense to have one now.


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PostPosted: Fri Jun 08, 2007 9:56 am 
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I like how a bunch of people only focused on the fact that it "overlaps" with curse (what the?) and nothing else.


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