Shattered Kingdoms

Where Roleplay and Tactics Collide
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Does this make sense?
Yes 23%  23%  [ 5 ]
No 77%  77%  [ 17 ]
Total votes : 22
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 Post subject: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 8:40 pm 
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Mortal

Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
So I noticed that I can take my guards around in the territories I war in, yet I cannot take them to the territories that I am allied with. This needs to be fixed. My allies should have no issue with me bringing guards into their realm for personal protection, as well as allied support against the enemy.


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 8:47 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I say Nay Nay. Simply because of this small little factor. THe guards of each city are ment to -defend- their home land. And that means sitting at home defending borders or taking the fight to the aggressor in the enemies country. Thats it. No crumpets and cake at the local coffee shop with cops from this town and that town. I eat my donuts here they eat their donuts there.


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 9:08 pm 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Deathadder wrote:
I say Nay Nay. Simply because of this small little factor. THe guards of each city are ment to -defend- their home land. And that means sitting at home defending borders or taking the fight to the aggressor in the enemies country. Thats it. No crumpets and cake at the local coffee shop with cops from this town and that town. I eat my donuts here they eat their donuts there.


Yes, but when the aggressor attacks your ally, you should be allowed to use your resources to fully aid them, and vice versa. I mean I certainly see your point, however, when bringing the fight to your enemy, how does it not make sense to work with your ally in order ambush or trap your enemy in a friendly kingdom?


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 9:11 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Its not your guards duty to protect your allies cities and intrests. Only their own.


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 9:31 pm 
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Mortal

Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
During times of war, it is their duty to answer the call to arms. If my ally is being attacked by a common enemy, I don't see why they can't be called upon for action.


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 10:00 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Logic may apply to this suggestion, however I voted no due to gameplay implications.


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 Post subject: Re: Allies, war and guards.
PostPosted: Wed Jun 19, 2013 11:18 pm 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
alvarro wrote:
Logic may apply to this suggestion, however I voted no due to gameplay implications.


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 Post subject: Re: Allies, war and guards.
PostPosted: Thu Jun 20, 2013 7:21 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
No. NPC wars are bad enough.


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 Post subject: Re: Allies, war and guards.
PostPosted: Thu Jun 20, 2013 7:52 am 
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Mortal

Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
Yeah, SK really needs to get away from NPC wars. I'm looking forward to the day that D finally disables spells for tribunal guards and people have to get buffs by finding actual resources for it.


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 Post subject: Re: Allies, war and guards.
PostPosted: Thu Jun 20, 2013 10:33 am 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Imperialistic_Babble wrote:
Yeah, SK really needs to get away from NPC wars. I'm looking forward to the day that D finally disables spells for tribunal guards and people have to get buffs by finding actual resources for it.


You know what? I'm all for the only thing getting a NPC are Warlocks, and only because it's a summoned elemental. How about we do that instead? All this pet/guard crap is silly anyway. The spells from the guards is pretty much the only real reason to play in a tribunal anyway. The only other benefit is a slightly buffer NPC to run around with and only in a warring country.


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