Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Shamans and raise dead
PostPosted: Sat Jul 27, 2013 2:09 pm 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Shamans should lose raise dead and get a new master level spell that functions just like raise dead, but with 0 exp cost. Yes, or no?

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Maybe this spell should also require a seance or manifestation, cost less time and MP than resurrection, and or raise the player back to 50% HP-PE. Also, voodoo should be nerfed or eliminated.


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 Post subject: Re: Shamans and raise dead
PostPosted: Sat Jul 27, 2013 2:13 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Wow...no. Maybe they should get a passive skill at master/champion that allows raise dead to eliminate the loss of xp of raise dead, but you still have to have the body.


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 Post subject: Re: Shamans and raise dead
PostPosted: Sat Jul 27, 2013 2:23 pm 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
That's a different way to impliment the same idea.


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 Post subject: Re: Shamans and raise dead
PostPosted: Sat Jul 27, 2013 5:29 pm 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Wouldn't mind it.


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