Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Different magics
PostPosted: Mon Jul 22, 2013 11:26 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
When I was a priest, I used to be pissed when people acted like I was a Healing sorcerer. People would ask me to "enchant" there EQ and I would make sure they knew I did not enchant anything, I "Blessed" items. I understand that the mechanics demand that it be the same spell, but the RP is still that priests abilities come from there god.

watching all these different posts about RP, I wanted to know if it would be possible to get people to RP that these spells come from different sources. A priest/Sorc/Warlock/shaman all get there powers from different sources, and it should be clear.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 1:57 am 
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Mortal

Joined: Thu Aug 23, 2012 7:30 am
Posts: 48
SK Character: Pibbs
One of the awesome code updates within the past year did this.

*help consecrate*

Unless you mean that the player base needs to recognize that these are distinct spells/prayers now... In which case, I think it will just be a matter of time for the players to adapt.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 2:09 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Yeah I've met people who tell me that they consecrate and don't enchant as if they didn't understand what I meant. *shrugs* Try not to let it bother you though. The consecration/enchant separation is still fairly new to some people.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 4:16 am 
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Joined: Sun May 05, 2013 3:59 pm
Posts: 79
A variation on the echo for casting depending on class would be cool. Like, "XX starts to pray." for priest, instead of "...starts to concentrate. "...starts to chant." for shaman. A code check for class to determine which line to use? And at the actualization, instead of "XX utters the words, '<place rune-word here>'", do "XX completes his/her prayer" (or chant), or something.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 5:56 am 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Yuarheer wrote:
A variation on the echo for casting depending on class would be cool. Like, "XX starts to pray." for priest, instead of "...starts to concentrate. "...starts to chant." for shaman. A code check for class to determine which line to use? And at the actualization, instead of "XX utters the words, '<place rune-word here>'", do "XX completes his/her prayer" (or chant), or something.


I do think a code change like this would help, would it be difficult? i don't know anything about code work


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 8:50 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not hard. In fact, already done for next update.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 8:53 am 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Dulrik wrote:
Not hard. In fact, already done for next update.


I love you man


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 9:21 am 
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Joined: Sun May 05, 2013 3:59 pm
Posts: 79
Dulrik wrote:
Not hard. In fact, already done for next update.


*D snaps his fingers* "It is done."

Awesome. I can't wait to see it. :D


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 10:00 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Not a big fan of this sort of change, if it is going to alter the starts to concentrate echo. There is already a lot of clutter and scroll spam in combat - not sure there needs to be three or four different casting echos to add to the confusion.


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 Post subject: Re: Different magics
PostPosted: Tue Jul 23, 2013 10:33 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yo dawg you messin up Finney's scriptz!!!


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