grep wrote:
Better to err on fewer rewards than promote the farming of tokens through raiding -- this isn't WoW.
I agree with this, actually. You're very right, OA. The purpose of CRS is to encourage pvp. However, I think that if a change were made without being too careful, it might nudge the game in the wrong direction.
I wouldn't be against a change outright, though. You mentioned that the token rewarding system should favor the attacker, and then you amended that it may already do so. I'd be curious to know how much, if that information were allowed to become common OOC knowledge.
Without knowing how, exactly, the system works, allow a nubcake to throw in her two cents. It might be interesting if the LT reward gave a bonus to each of the attackers depending on the number of relics retrieved from the innermost Guardian. Then the cool-down timer would take effect, although perhaps not as long as the current one apparently is.
As for the defenders, I agree that if you're in need of defending yourself several times through the course of the cool down timer, you're going to be less and less able to do so each consecutive time. However, that's generally the case with the attackers as well (although not always). Maybe there could be a timer set for X amount of time, and if, before that time is up, the same HQ is attacked again, the defenders get rewarded again if their defense is a success.
I'd like to see what the people who've been more involved with CRS think, though.